//====== Copyright 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: Pieces of the application framework, shared between POSIX systems (Mac OS X, Linux, etc) // // $Revision: $ // $NoKeywords: $ //=============================================================================// #include "appframework/AppFramework.h" #include "tier0/dbg.h" #include "tier0/icommandline.h" #include "interface.h" #include "filesystem.h" #include "appframework/IAppSystemGroup.h" #include "filesystem_init.h" #include "tier1/convar.h" #include "vstdlib/cvar.h" #include "togl/rendermechanism.h" // NOTE: This has to be the last file included! (turned off below, since this is included like a header) #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Globals... //----------------------------------------------------------------------------- HINSTANCE s_HInstance; static CSimpleLoggingListener s_SimpleLoggingListener; ILoggingListener *g_pDefaultLoggingListener = &s_SimpleLoggingListener; //----------------------------------------------------------------------------- // HACK: Since I don't want to refit vgui yet... //----------------------------------------------------------------------------- void *GetAppInstance() { return s_HInstance; } //----------------------------------------------------------------------------- // Sets the application instance, should only be used if you're not calling AppMain. //----------------------------------------------------------------------------- void SetAppInstance( void* hInstance ) { s_HInstance = (HINSTANCE)hInstance; } //----------------------------------------------------------------------------- // Version of AppMain used by windows applications //----------------------------------------------------------------------------- int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup ) { Assert( 0 ); return -1; } static CNonFatalLoggingResponsePolicy s_NonFatalLoggingResponsePolicy; //----------------------------------------------------------------------------- // Version of AppMain used by console applications //----------------------------------------------------------------------------- int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ) { Assert( pAppSystemGroup ); LoggingSystem_SetLoggingResponsePolicy( &s_NonFatalLoggingResponsePolicy ); s_HInstance = NULL; CommandLine()->CreateCmdLine( argc, argv ); return pAppSystemGroup->Run( ); } //----------------------------------------------------------------------------- // // Default implementation of an application meant to be run using Steam // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CSteamApplication::CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup ) { m_pChildAppSystemGroup = pAppSystemGroup; m_pFileSystem = NULL; } //----------------------------------------------------------------------------- // Create necessary interfaces //----------------------------------------------------------------------------- bool CSteamApplication::Create( ) { FileSystem_SetErrorMode( FS_ERRORMODE_NONE ); char pFileSystemDLL[MAX_PATH]; if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, m_bSteam ) != FS_OK ) return false; // Add in the cvar factory AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); AddSystem( cvarModule, CVAR_INTERFACE_VERSION ); AppModule_t fileSystemModule = LoadModule( pFileSystemDLL ); m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION ); if ( !m_pFileSystem ) { Error( "Unable to load %s", pFileSystemDLL ); return false; } return true; } bool CSteamApplication::GetFileSystemDLLName( char *pOut, int nMaxBytes, bool &bIsSteam ) { return FileSystem_GetFileSystemDLLName( pOut, nMaxBytes, bIsSteam ) == FS_OK; } //----------------------------------------------------------------------------- // The file system pointer is invalid at this point //----------------------------------------------------------------------------- void CSteamApplication::Destroy() { m_pFileSystem = NULL; } //----------------------------------------------------------------------------- // Pre-init, shutdown //----------------------------------------------------------------------------- bool CSteamApplication::PreInit( ) { return true; } void CSteamApplication::PostShutdown( ) { } //----------------------------------------------------------------------------- // Run steam main loop //----------------------------------------------------------------------------- int CSteamApplication::Main( ) { // Now that Steam is loaded, we can load up main libraries through steam m_pChildAppSystemGroup->Setup( m_pFileSystem, this ); return m_pChildAppSystemGroup->Run( ); } int CSteamApplication::Startup() { int nRetVal = BaseClass::Startup(); if ( GetCurrentStage() != NONE ) return nRetVal; if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK ) return 0; // Now that Steam is loaded, we can load up main libraries through steam m_pChildAppSystemGroup->Setup( m_pFileSystem, this ); return m_pChildAppSystemGroup->Startup(); } void CSteamApplication::Shutdown() { m_pChildAppSystemGroup->Shutdown(); BaseClass::Shutdown(); } // Turn off memdbg macros (turned on up top) since this is included like a header #include "tier0/memdbgoff.h"