//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ // // Purpose: PS/3 Platform include // // $NoKeywords: $ //============================================================================= #ifndef _PS3_PLATFORM_H #define _PS3_PLATFORM_H //EAPS3 #undef Verify // can't use verify, because there's a Verify member of struct D3DPushBuffer #include #include #include #include // needed for memset //EAPS3: Defines of win32 types used in Visual Studio. typedef void VOID; typedef const void * LPCVOID; typedef unsigned long DWORD; typedef DWORD * LPDWORD; typedef int BOOL; typedef int * LPBOOL; typedef unsigned short WORD; typedef float FLOAT; typedef short SHORT; typedef long LONG; typedef char CHAR; typedef unsigned int UINT; typedef unsigned long ULONG; typedef unsigned char BYTE; typedef BYTE* LPBYTE; typedef long long DWORDLONG; typedef void* PVOID; typedef int DWORD_PTR; typedef int ULONG_PTR; typedef long* LONG_PTR; typedef unsigned int* UINT_PTR; typedef WORD* LPWORD; typedef ULONG_PTR * PDWORD_PTR; typedef ULONG_PTR SIZE_T; typedef ULONG_PTR * PSIZE_T; typedef wchar_t WCHAR; typedef CHAR TCHAR; typedef const char* LPCSTR; typedef char* LPSTR; typedef LPSTR LPTSTR; typedef const char* LPCTSTR; typedef const wchar_t* LPCWSTR; typedef WCHAR * LPWSTR; typedef WCHAR * PWSTR; typedef void* HICON; typedef void* HCURSOR; typedef void* HBRUSH; typedef void* HMENU; typedef void* HFONT; typedef void* HBITMAP; typedef DWORD COLORREF; typedef void* HINSTANCE; typedef UINT MMRESULT; typedef long HRESULT; typedef long LRESULT; typedef void* HANDLE; //typedef void* HWND; typedef void* LPVOID; typedef unsigned int WPARAM; typedef int LPARAM; typedef void* HDC; typedef void* HHOOK; typedef void* HMODULE; typedef void* HKL; typedef void* HKEY; typedef HKEY* PHKEY; typedef void* HGDIOBJ; typedef WORD ATOM; typedef HANDLE HGLOBAL; //typedef WORD WAVEFORMATEX; typedef long long __int64; typedef float vec3_t[3]; typedef signed long long s64_t; typedef unsigned long long u64_t; typedef signed int s32_t; typedef unsigned int u32_t; typedef signed short s16_t; typedef unsigned short u16_t; typedef signed char s8_t; typedef unsigned char u8_t; typedef unsigned char byte_t; typedef unsigned int rgba_t; typedef long long ULARGE_INTEGER; typedef u64_t ULONGLONG; typedef struct _POINTL /* ptl */ { LONG x; LONG y; } POINT, POINTL, *PPOINTL, *LPPOINT; typedef struct _GUID { unsigned long Data1; unsigned short Data2; unsigned short Data3; unsigned char Data4[8]; } GUID; typedef struct tagRECT { LONG left; LONG top; LONG right; LONG bottom; } RECT, *PRECT, *NPRECT, *LPRECT; typedef struct _FILETIME { DWORD dwLowDateTime; DWORD dwHighDateTime; } FILETIME, *PFILETIME, *LPFILETIME; typedef struct _SECURITY_ATTRIBUTES { DWORD nLength; /* [size_is] */ LPVOID lpSecurityDescriptor; BOOL bInheritHandle; } SECURITY_ATTRIBUTES; typedef struct _SECURITY_ATTRIBUTES *LPSECURITY_ATTRIBUTES; // Function call convention #define _cdecl #define __cdecl #define __declspec(x) #define WINAPI #define FAR #define NEAR #define CONST const #define CALLBACK #define IN #define OPTIONAL struct PDM_CMDCONT { }; #ifndef __stdcall #define __stdcall #endif //typedef HRESULT (__stdcall *PDM_CMDPROC)(LPCSTR szCommand, LPSTR szResponse, DWORD cchResponse, PDM_CMDCONT pdmcc); #undef __stdcall typedef int (*PROC)(); typedef int (*FARPROC)(); typedef int (*NEARPROC)(); #define FAILED(x) (x < 0) //EAPS3: Copied from malloc.h in Visual Studio. #define _HEAPEMPTY (-1) #define _HEAPOK (-2) #define _HEAPBADBEGIN (-3) #define _HEAPBADNODE (-4) #define _HEAPEND (-5) #define _HEAPBADPTR (-6) #define _FREEENTRY 0 #define _USEDENTRY 1 // use for api's 'ignored' params for clarity #define XBOX_DONTCARE 0 // trap debugging output #define OutputDebugString(v) printf(v); // not defined in ps3_system.cpp. // DWORD GetTickCount(); // this comment means nothing #define LOWORD(l) ((WORD)((DWORD_PTR)(l) & 0xffff)) #define HIWORD(l) ((WORD)((DWORD_PTR)(l) >> 16)) #define S_OK ((HRESULT)0x00000000L) #ifndef _strnicmp #define _strnicmp Q_strncasecmp #endif #ifndef wcsnicmp // ??? #endif #endif