//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #include #include "datamodel/idatamodel.h" #include "dmserializers/idmserializers.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Set up methods related to datamodel interfaces //----------------------------------------------------------------------------- bool ConnectDataModel( CreateInterfaceFn factory ) { if ( !g_pDataModel->Connect( factory ) ) return false; if ( !g_pDmElementFramework->Connect( factory ) ) return false; if ( !g_pDmSerializers->Connect( factory ) ) return false; return true; } InitReturnVal_t InitDataModel() { InitReturnVal_t nRetVal; nRetVal = g_pDataModel->Init( ); if ( nRetVal != INIT_OK ) return nRetVal; nRetVal = g_pDmElementFramework->Init(); if ( nRetVal != INIT_OK ) return nRetVal; nRetVal = g_pDmSerializers->Init(); if ( nRetVal != INIT_OK ) return nRetVal; return INIT_OK; } void ShutdownDataModel() { g_pDmSerializers->Shutdown(); g_pDmElementFramework->Shutdown(); g_pDataModel->Shutdown( ); } void DisconnectDataModel() { g_pDmSerializers->Disconnect(); g_pDmElementFramework->Disconnect(); g_pDataModel->Disconnect(); }