//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SVCONNECTIONLESSHANDLER_H #define SVCONNECTIONLESSHANDLER_H #ifdef _WIN32 #pragma once #endif #include "inetmsghandler.h" class CServerConnectionlessHandler : public IConnectionlessPacketHandler { public: CServerConnectionlessHandler(); virtual ~CServerConnectionlessHandler(); public: bool ProcessConnectionlessPacket( netpacket_t * packet ); private : bool ProcessLog(netpacket_t * packet); bool ProcessGetChallenge(netpacket_t * packet); bool ProcessConnect(netpacket_t * packet); bool ProcessInfo(netpacket_t * packet); bool ProcessDetails(netpacket_t * packet); bool ProcessPlayers(netpacket_t * packet); bool ProcessRules(netpacket_t * packet); bool ProcessRcon(netpacket_t * packet); }; extern CServerConnectionlessHandler g_SVConnectionlessHandler; #endif // SVCONNECTIONLESSHANDLER_H