//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "client_pch.h" #include "ivideomode.h" #include "characterset.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" ConVar cl_entityreport( "cl_entityreport", "0", FCVAR_CHEAT, "For debugging, draw entity states to console" ); static ConVar er_colwidth( "er_colwidth", "100", 0 ); static ConVar er_maxname( "er_maxname", "14", 0 ); static ConVar er_graphwidthfrac( "er_graphwidthfrac", "0.2", 0 ); // How quickly to move rolling average for entityreport #define BITCOUNT_AVERAGE 0.95f // How long to flush item when something important happens #define EFFECT_TIME 1.5f // How long to latch peak bit count for item #define PEAK_LATCH_TIME 2.0f; //----------------------------------------------------------------------------- // Purpose: Entity report event types //----------------------------------------------------------------------------- enum { FENTITYBITS_ZERO = 0, FENTITYBITS_ADD = 0x01, FENTITYBITS_LEAVEPVS = 0x02, FENTITYBITS_DELETE = 0x04, }; //----------------------------------------------------------------------------- // Purpose: Data about an entity //----------------------------------------------------------------------------- class CEntityBits { public: CEntityBits() : bits( 0 ), average( 0.0f ), peak( 0 ), peaktime( 0.0f ), flags( 0 ), effectfinishtime( 0.0f ), deletedclientclass( NULL ) { } // Bits used for last message int bits; // Rolling average of bits used float average; // Last bit peak int peak; // Time at which peak was last reset float peaktime; // Event info int flags; // If doing effect, when it will finish float effectfinishtime; // If event was deletion, remember client class for a little bit ClientClass *deletedclientclass; }; class CEntityReportManager { public: void Reset(); void Record( int entnum, int bitcount ); void Add( int entnum ); void LeavePVS( int entnum ); void DeleteEntity( int entnum, ClientClass *pclass ); int Count(); CEntityBits *Base(); private: CUtlVector< CEntityBits > m_EntityBits; }; static CEntityReportManager g_EntityReportMgr; void CL_ResetEntityBits( void ) { g_EntityReportMgr.Reset(); } void CL_RecordAddEntity( int entnum ) { g_EntityReportMgr.Add( entnum ); } void CL_RecordEntityBits( int entnum, int bitcount ) { g_EntityReportMgr.Record( entnum, bitcount ); } void CL_RecordLeavePVS( int entnum ) { g_EntityReportMgr.LeavePVS( entnum ); } void CL_RecordDeleteEntity( int entnum, ClientClass *pclass ) { g_EntityReportMgr.DeleteEntity( entnum, pclass ); } //----------------------------------------------------------------------------- // Purpose: Wipe structure ( level transition/startup ) //----------------------------------------------------------------------------- void CEntityReportManager::Reset() { m_EntityBits.RemoveAll(); } //----------------------------------------------------------------------------- // Purpose: Record activity // Input : entnum - // bitcount - //----------------------------------------------------------------------------- void CEntityReportManager::Record( int entnum, int bitcount ) { if ( entnum < 0 || entnum >= MAX_EDICTS ) { return; } m_EntityBits.EnsureCount( entnum + 1 ); CEntityBits *slot = &m_EntityBits[ entnum ]; slot->bits = bitcount; // Update average slot->average = ( BITCOUNT_AVERAGE ) * slot->average + ( 1.f - BITCOUNT_AVERAGE ) * bitcount; // Recompute peak if ( realtime >= slot->peaktime ) { slot->peak = 0.0f; slot->peaktime = realtime + PEAK_LATCH_TIME; } // Store off peak if ( bitcount > slot->peak ) { slot->peak = bitcount; } } //----------------------------------------------------------------------------- // Purpose: Record entity add event // Input : entnum - //----------------------------------------------------------------------------- void CEntityReportManager::Add( int entnum ) { if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS ) { return; } m_EntityBits.EnsureCount( entnum + 1 ); CEntityBits *slot = &m_EntityBits[ entnum ]; slot->flags = FENTITYBITS_ADD; slot->effectfinishtime = realtime + EFFECT_TIME; } //----------------------------------------------------------------------------- // Purpose: record entity leave event // Input : entnum - //----------------------------------------------------------------------------- void CEntityReportManager::LeavePVS( int entnum ) { if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS ) { return; } m_EntityBits.EnsureCount( entnum + 1 ); CEntityBits *slot = &m_EntityBits[ entnum ]; slot->flags = FENTITYBITS_LEAVEPVS; slot->effectfinishtime = realtime + EFFECT_TIME; } //----------------------------------------------------------------------------- // Purpose: record entity deletion event // Input : entnum - // *pclass - //----------------------------------------------------------------------------- void CEntityReportManager::DeleteEntity( int entnum, ClientClass *pclass ) { if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS ) { return; } m_EntityBits.EnsureCount( entnum + 1 ); CEntityBits *slot = &m_EntityBits[ entnum ]; slot->flags = FENTITYBITS_DELETE; slot->effectfinishtime = realtime + EFFECT_TIME; slot->deletedclientclass = pclass; } int CEntityReportManager::Count() { return m_EntityBits.Count(); } CEntityBits *CEntityReportManager::Base() { return m_EntityBits.Base(); } //----------------------------------------------------------------------------- // Purpose: Shows entity status report if cl_entityreport cvar is set //----------------------------------------------------------------------------- class CEntityReportPanel : public CBasePanel { typedef CBasePanel BaseClass; public: // Construction CEntityReportPanel( vgui::Panel *parent ); virtual ~CEntityReportPanel( void ); // Refresh virtual void Paint(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual bool ShouldDraw( void ); // Helpers virtual void ApplyEffect( CEntityBits *entry, int& r, int& g, int& b ); private: char const *MaybeTruncateName( int maxname, char const *pchName ); // Font to use for drawing vgui::HFont m_hFont; characterset_t m_BreakSetVowels; }; static CEntityReportPanel *g_pEntityReportPanel = NULL; //----------------------------------------------------------------------------- // Purpose: Creates the CEntityReportPanel VGUI panel // Input : *parent - //----------------------------------------------------------------------------- void CL_CreateEntityReportPanel( vgui::Panel *parent ) { g_pEntityReportPanel = new CEntityReportPanel( parent ); } //----------------------------------------------------------------------------- // Purpose: Instances the entity report panel // Input : *parent - //----------------------------------------------------------------------------- CEntityReportPanel::CEntityReportPanel( vgui::Panel *parent ) : CBasePanel( parent, "CEntityReportPanel" ) { // Need parent here, before loading up textures, so getSurfaceBase // will work on this panel ( it's 0 otherwise ) int nWidth = videomode->GetModeWidth(); int nHeight = videomode->GetModeHeight(); if ( IsGameConsole() ) { SetSize( ( int )( nWidth * 0.9f ), ( int )( nHeight * 0.9f ) ); SetPos( ( int )( nWidth * 0.05f ), ( int )( nHeight * 0.05f ) ); } else { SetSize( nWidth, nHeight ); SetPos( 0, 0 ); } SetVisible( true ); SetCursor( 0 ); m_hFont = vgui::INVALID_FONT; SetFgColor( Color( 0, 0, 0, 255 ) ); SetPaintBackgroundEnabled( false ); SetPaintBorderEnabled(false); CharacterSetBuild( &m_BreakSetVowels, "aeiou" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CEntityReportPanel::~CEntityReportPanel( void ) { } void CEntityReportPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); // If you change this font, be sure to mark it with // $use_in_fillrate_mode in its .vmt file if ( IsGameConsole() ) { // This is one of the few fonts we have loaded in shipping console builds m_hFont = pScheme->GetFont( "DebugFixed", false ); } else { m_hFont = pScheme->GetFont( "DefaultVerySmall", false ); } Assert( m_hFont ); } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CEntityReportPanel::ShouldDraw( void ) { if ( !cl_entityreport.GetInt() ) { return false; } return true; } //----------------------------------------------------------------------------- // Purpose: Helper to flash colors // Input : cycle - // value - // Output : static int //----------------------------------------------------------------------------- static int MungeColorValue( float cycle, int& value ) { int midpoint; int remaining; bool invert = false; if ( value < 128 ) { invert = true; value = 255 - value; } midpoint = value / 2; remaining = value - midpoint; midpoint = midpoint + remaining / 2; value = midpoint + ( remaining / 2 ) * cycle; if ( invert ) { value = 255 - value; } value = MAX( 0, value ); value = MIN( 255, value ); return value; } //----------------------------------------------------------------------------- // Purpose: // Input : frac - // r - // g - // b - //----------------------------------------------------------------------------- void CEntityReportPanel::ApplyEffect( CEntityBits *entry, int& r, int& g, int& b ) { bool effectactive = ( realtime <= entry->effectfinishtime ) ? true : false; if ( !effectactive ) return; float frequency = 3.0f; float frac = ( EFFECT_TIME - ( entry->effectfinishtime - realtime ) ) / EFFECT_TIME; frac = MIN( 1.0, frac ); frac = MAX( 0.0, frac ); frac *= 2.0 * M_PI; frac = sin( frequency * frac ); if ( entry->flags & FENTITYBITS_LEAVEPVS ) { r = MungeColorValue( frac, r ); } else if ( entry->flags & FENTITYBITS_ADD ) { g = MungeColorValue( frac, g ); } else if ( entry->flags & FENTITYBITS_DELETE ) { r = MungeColorValue( frac, r ); g = MungeColorValue( frac, g ); b = MungeColorValue( frac, b ); } } char const *CEntityReportPanel::MaybeTruncateName( int maxname, char const *pchName ) { static char truncated[ 64 ]; int len = Q_strlen( pchName ); if ( *pchName == 'C' ) { --len; ++pchName; } int toRemove = len - maxname; char const *in = pchName; char *out = truncated; int outlen = 1; // Strip the vowels and lower case the rest while ( *in && outlen < sizeof( truncated ) ) { char check = tolower( *in ); if ( toRemove >= 0 && IN_CHARACTERSET( m_BreakSetVowels, check ) ) { ++in; --toRemove; continue; } ++outlen; *out++ = check; ++in; } *out = 0; return truncated; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEntityReportPanel::Paint() { VPROF( "CEntityReportPanel::Paint" ); if ( !m_hFont ) return; if ( !GetBaseLocalClient().IsActive() ) return; if ( !entitylist ) return; int top = 5; int left = 5; int row = 0; int col = 0; int colwidth = er_colwidth.GetInt(); int maxname = er_maxname.GetInt(); int rowheight = vgui::surface()->GetFontTall( m_hFont ); int screenw = videomode->GetModeWidth(); int screenh = videomode->GetModeHeight(); if ( IsGameConsole() ) { screenw = ( int )( screenw * 0.9f ); screenh = ( int )( screenh * 0.9f ); } float graphfrac = clamp( er_graphwidthfrac.GetFloat(), 0.1f, 1.0f ); IClientNetworkable *pNet; ClientClass *pClientClass; bool inpvs; int r, g, b, a; bool effectactive; CEntityBits *entry; int lastused = g_EntityReportMgr.Count()-1; CEntityBits *list = g_EntityReportMgr.Base(); while ( lastused > 0 ) { pNet = entitylist->GetClientNetworkable( lastused ); entry = &list[ lastused ]; effectactive = ( realtime <= entry->effectfinishtime ) ? true : false; if ( pNet && pNet->GetClientClass() ) { break; } if ( effectactive ) break; lastused--; } int start = 0; if ( cl_entityreport.GetInt() > 1 ) { start = cl_entityreport.GetInt(); } for ( int i = start; i <= lastused; i++ ) { pNet = entitylist->GetClientNetworkable( i ); entry = &list[ i ]; effectactive = ( realtime <= entry->effectfinishtime ) ? true : false; if ( pNet && ((pClientClass = pNet->GetClientClass())) != NULL ) { inpvs = !pNet->IsDormant(); if ( inpvs ) { if ( entry->average >= 5 ) { r = 200; g = 200; b = 250; a = 255; } else { r = 200; g = 255; b = 100; a = 255; } } else { r = 255; g = 150; b = 100; a = 255; } ApplyEffect( entry, r, g, b ); char text[256]; wchar_t unicode[ 256 ]; Q_snprintf( text, sizeof(text), "%i %s", i, MaybeTruncateName( maxname, pClientClass->m_pNetworkName ) ); g_pVGuiLocalize->ConvertANSIToUnicode( text, unicode, sizeof( unicode ) ); DrawColoredText( m_hFont, left + col * colwidth, top + row * rowheight, r, g, b, a, unicode ); if ( inpvs ) { float fracs[ 3 ]; fracs[ 0 ] = (float)( entry->bits >> 3 ) / 100.0f; fracs[ 1 ] = (float)( entry->peak >> 3 ) / 100.0f; fracs[ 2 ] = (float)( (int)entry->average >> 3 ) / 100.0f; for ( int j = 0; j < 3; j++ ) { fracs[ j ] = MAX( 0.0f, fracs[ j ] ); fracs[ j ] = MIN( 1.0f, fracs[ j ] ); } int rcright = left + col * colwidth + colwidth-2; int wide = MAX( 1, colwidth * graphfrac ); int rcleft = rcright - wide; int rctop = top + row * rowheight; int rcbottom = rctop + rowheight - 1; vgui::surface()->DrawSetColor( 63, 63, 63, 127 ); vgui::surface()->DrawFilledRect( rcleft, rctop, rcright, rcbottom ); // draw a box around it vgui::surface()->DrawSetColor( 200, 200, 200, 127 ); vgui::surface()->DrawOutlinedRect( rcleft, rctop, rcright, rcbottom ); // Draw current as a filled rect vgui::surface()->DrawSetColor( 200, 255, 100, 192 ); vgui::surface()->DrawFilledRect( rcleft, rctop + rowheight / 2, rcleft + wide * fracs[ 0 ], rcbottom - 1 ); // Draw average a vertical bar vgui::surface()->DrawSetColor( 192, 192, 192, 255 ); vgui::surface()->DrawFilledRect( rcleft + wide * fracs[ 2 ], rctop + rowheight / 2, rcleft + wide * fracs[ 2 ] + 1, rcbottom - 1 ); // Draw peak as a vertical red tick vgui::surface()->DrawSetColor( 192, 0, 0, 255 ); vgui::surface()->DrawFilledRect( rcleft + wide * fracs[ 1 ], rctop + 1, rcleft + wide * fracs[ 1 ] + 1, rctop + rowheight / 2 ); } } row++; if ( top + row * rowheight > screenh - rowheight ) { row = 0; col++; // No more space anyway, give up if ( left + ( col + 1 ) * colwidth > screenw ) return; } } }