//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef DEMOFILE_H #define DEMOFILE_H #ifdef _WIN32 #pragma once #endif //#ifdef _X360 #define DEMO_FILE_UTLBUFFER 1 //#endif #include "demo.h" #ifdef DEMO_FILE_UTLBUFFER #include "tier2/utlstreambuffer.h" #else #include #endif #include "tier1/bitbuf.h" #include "demostream.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IDemoBuffer; struct CDemoPlaybackParameters_t; //----------------------------------------------------------------------------- // Demo file //----------------------------------------------------------------------------- class CDemoFile : public IDemoStream { public: CDemoFile(); ~CDemoFile(); bool Open(const char *name, bool bReadOnly, bool bMemoryBuffer = false); bool IsOpen(); void Close(); // Functions specifically for in-memory demo file void NotifySignonComplete(); void NotifyBeginFrame(); void NotifyEndFrame(); void DumpBufferToFile( char const* pFilename, const demoheader_t &header ); void UpdateStartTick( int& nStartTick ); void SeekTo( int position, bool bRead ); unsigned int GetCurPos( bool bRead ); int GetSize(); void WriteRawData( const char *buffer, int length ); int ReadRawData( char *buffer, int length ); void WriteSequenceInfo(int nSeqNrIn, int nSeqNrOutAck); void ReadSequenceInfo(int &nSeqNrIn, int &nSeqNrOutAck); void WriteCmdInfo( democmdinfo_t& info ); void ReadCmdInfo( democmdinfo_t& info ); void WriteCmdHeader( unsigned char cmd, int tick, int nPlayerSlot ); void ReadCmdHeader( unsigned char& cmd, int& tick, int &nPlayerSlot ); void WriteConsoleCommand( const char *cmd, int tick, int nPlayerSlot ); const char *ReadConsoleCommand( void ); void WriteNetworkDataTables( bf_write *buf, int tick ); int ReadNetworkDataTables( bf_read *buf ); void WriteStringTables( bf_write *buf, int tick ); int ReadStringTables( bf_read *buf ); void WriteUserCmd( int cmdnumber, const char *buffer, unsigned char bytes, int tick, int nPlayerSlot ); int ReadUserCmd( char *buffer, int &size ); void WriteCustomData( int iCallbackIndex, const void *pData, size_t iDataSize, int tick); int ReadCustomData( int *pCallbackIndex, uint8 **ppDataChunk ); //returns message size, both parameters are outputs. void WriteDemoHeader(); demoheader_t * ReadDemoHeader( CDemoPlaybackParameters_t const *pPlaybackParameters ); void WriteFileBytes( FileHandle_t fh, int length ); virtual const char* GetUrl( void ) OVERRIDE { return m_szFileName; } virtual float GetTicksPerSecond() OVERRIDE; virtual float GetTicksPerFrame() OVERRIDE; virtual int GetTotalTicks( void ) OVERRIDE; public: char m_szFileName[MAX_PATH]; //name of current demo file demoheader_t m_DemoHeader; //general demo info private: IDemoBuffer *m_pBuffer; }; #define DEMO_RECORD_BUFFER_SIZE 2*1024*1024 // temp buffer big enough to fit both string tables and server classes #endif // DEMOFILE_H