//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( HOST_CMD_H ) #define HOST_CMD_H #ifdef _WIN32 #pragma once #endif #include "savegame_version.h" #include "host_saverestore.h" #include "convar.h" // The launcher includes this file, too #ifndef LAUNCHERONLY void Host_Init( bool bIsDedicated ); void Host_Shutdown(void); int Host_Frame (float time, int iState ); void Host_ShutdownServer(void); bool Host_NewGame( char *mapName, char *mapGroupName, bool loadGame, bool bBackgroundLevel, bool bSplitScreenConnect, const char *pszOldMap = NULL, const char *pszLandmark = NULL ); void Host_Changelevel( bool loadfromsavedgame, const char *mapname, char *mapGroupName, const char *start ); void Host_PrintStatus( cmd_source_t commandSource, void ( *print )(const char *fmt, ...), bool bShort ); const char *GetHostProductString(); const char *GetHostVersionString(); int32 GetHostVersion(); int32 GetClientVersion(); int32 GetServerVersion(); extern ConVar host_name; extern int gHostSpawnCount; #endif // LAUNCHERONLY #endif // HOST_CMD_H