//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef IMAGEPACKER_H #define IMAGEPACKER_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" #include "utlrbtree.h" #define MAX_MAX_LIGHTMAP_WIDTH 2048 //----------------------------------------------------------------------------- // This packs a single lightmap //----------------------------------------------------------------------------- class CImagePacker { public: bool Reset( int nSortId, int maxLightmapWidth, int maxLightmapHeight ); bool AddBlock( int width, int height, int *returnX, int *returnY ); void GetMinimumDimensions( int *returnWidth, int *returnHeight ); float GetEfficiency( void ); int GetSortId() const; void IncrementSortId(); protected: int GetMaxYIndex( int firstX, int width ); int m_MaxLightmapWidth; int m_MaxLightmapHeight; int m_pLightmapWavefront[MAX_MAX_LIGHTMAP_WIDTH]; int m_AreaUsed; int m_MinimumHeight; // For optimization purposes: // These store the width + height of the first image // that was unable to be stored in this image int m_MaxBlockWidth; int m_MaxBlockHeight; int m_nSortID; }; //----------------------------------------------------------------------------- // Inline methods //----------------------------------------------------------------------------- inline int CImagePacker::GetSortId() const { return m_nSortID; } inline void CImagePacker::IncrementSortId() { ++m_nSortID; } #endif // IMAGEPACKER_H