//--------- Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ------------- // //---------------------------------------------------------------------------------------- #ifndef REPLAY_H #define REPLAY_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- // Is replay enabled? //---------------------------------------------------------------------------------------- bool Replay_IsEnabled(); //---------------------------------------------------------------------------------------- // Called from CNetChan when a file has been completely sent down to the client. //---------------------------------------------------------------------------------------- void Replay_OnFileSendComplete( const char *pFilename, int nSize ); #endif // REPLAY_H