//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SV_USER_H #define SV_USER_H #ifdef _WIN32 #pragma once #endif // Send a command to the specified client (as though the client typed the command in their console). class client_t; void SV_FinishParseStringCommand( client_t *cl, const char *pCommand ); #endif // SV_USER_H