//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef SYS_MAINWIND_H #define SYS_MAINWIND_H #ifdef _WIN32 #pragma once #endif FORWARD_DECLARE_HANDLE( InputContextHandle_t ); int MapEngineKeyToVirtualKey( int keyCode ); // Pause VCR playback. void VCR_EnterPausedState(); // During VCR playback, this can be adjusted to slow down the playback. extern int g_iVCRPlaybackSleepInterval; // During VCR playback, if this is true, then it'll pause at the end of each frame. extern bool g_bVCRSingleStep; extern bool g_bShowVCRPlaybackDisplay; InputContextHandle_t GetGameInputContext(); #endif // SYS_MAINWIND_H