//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef TESTSCRIPTMGR_H #define TESTSCRIPTMGR_H #ifdef _WIN32 #pragma once #endif #include "filesystem.h" #include "tier1/utllinkedlist.h" #include "tier1/utldict.h" class CCommand; // This represents a loop structure. class CLoopInfo { public: int m_nCount; // How many times we've hit the loop. double m_flStartTime; // What time the loop started at. char m_Name[64]; unsigned long m_iNextCommandPos; // Position in the file of the next command. int m_ListIndex; // Index into CTestScriptMgr::m_Loops. }; class CTestScriptMgr { public: CTestScriptMgr(); virtual ~CTestScriptMgr(); bool StartTestScript( const char *pFilename ); void StopTestScript( void); bool IsInitted() const; // The engine calls this when it gets to certain points during execution. The 'Test_StepTo' command // stops executing scripts until it reaches a checkpoint with a matching names. void CheckPoint( const char *pName ); // This pauses the script until execution reaches the specified checkpoint. // If bOnce is true, then it won't start waiting if the specified checkpoint was already hit. void SetWaitCheckPoint( const char *pCheckPointName, bool bOnce=false ); private: void Term( void ); // Runs until it hits a command that makes the script wait, like 'Test_Wait' or 'Test_StepTo'. void RunCommands(); // Returns true if we're waiting for the timer. bool IsTimerWaiting() const; // Returns true if we're waiting for a checkpoint. bool IsCheckPointWaiting() const; void SetWaitTime( float flSeconds ); CLoopInfo* FindLoop( const char *pLoopName ); void StartLoop( const char *pLoopName ); void LoopCount( const char *pLoopName, int nTimes ); void LoopForNumSeconds( const char *pLoopName, double nSeconds ); // Make sure the file is open. Error out if not. void ErrorIfNotInitted(); private: FileHandle_t m_hFile; char m_NextCheckPoint[32]; // If this is > 0 length it will wait to run script until you hit // the next checkpoint with this name. double m_WaitUntil; // It waits to execute scripts until the time reaches here. CUtlLinkedList m_Loops; CUtlDict m_CheckPointsHit; // Which checkpoints we've hit. // Console command handlers. friend void Test_Wait( const CCommand &args ); friend void Test_RunFrame( const CCommand &args ); friend void Test_StartLoop( const CCommand &args ); friend void Test_LoopCount( const CCommand &args ); friend void Test_Loop( const CCommand &args ); friend void Test_LoopForNumSeconds( const CCommand &args ); }; inline CTestScriptMgr* GetTestScriptMgr() { extern CTestScriptMgr g_TestScriptMgr; return &g_TestScriptMgr; } #endif // TESTSCRIPTMGR_H