//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Client handler implementations for instruction players how to play // //=============================================================================// #include "cbase.h" #include "c_gameinstructor.h" #include "c_baselesson.h" #include "c_keyvalue_saver.h" #include "filesystem.h" #include "vprof.h" #include "ixboxsystem.h" #include "tier0/icommandline.h" #include "iclientmode.h" #include "isaverestore.h" #include "saverestoretypes.h" #include "matchmaking/imatchframework.h" #include "matchmaking/mm_helpers.h" #if defined( PORTAL2 ) #include "matchmaking/portal2/imatchext_portal2.h" #endif #if defined( CSTRIKE15 ) #include "cs_gamerules.h" #include "matchmaking/cstrike15/imatchext_cstrike15.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" PRECACHE_REGISTER_BEGIN( GLOBAL, GameinstructorIcons ) PRECACHE( KV_DEP_FILE, "scripts/instructor_texturemanifest.txt" ) PRECACHE_REGISTER_END() #define MOD_DIR "MOD" #define GAMEINSTRUCTOR_SCRIPT_FILE "scripts/instructor_lessons.txt" #define GAMEINSTRUCTOR_MOD_SCRIPT_FILE "scripts/mod_lessons.txt" #define GAMEINSTRUCTOR_SAVE_FILE "game_instructor_counts.txt" // Game instructor auto game system instantiation C_GameInstructor g_GameInstructor[ MAX_SPLITSCREEN_PLAYERS ]; C_GameInstructor &GetGameInstructor() { ASSERT_LOCAL_PLAYER_RESOLVABLE(); return g_GameInstructor[ GET_ACTIVE_SPLITSCREEN_SLOT() ]; } ConVar gameinstructor_save_restore_lessons( "gameinstructor_save_restore_lessons", "1", FCVAR_CHEAT, "Set to 0 to disable save/load of open lesson opportunities in single player." ); ConVar gameinstructor_verbose( "gameinstructor_verbose", "0", FCVAR_CHEAT, "Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions." ); ConVar gameinstructor_verbose_lesson( "gameinstructor_verbose_lesson", "", FCVAR_CHEAT, "Display more verbose information for lessons have this name." ); ConVar gameinstructor_find_errors( "gameinstructor_find_errors", "0", FCVAR_CHEAT, "Set to 1 and the game instructor will run EVERY scripted command to uncover errors." ); void GameInstructorEnable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue ); ConVar gameinstructor_enable( "gameinstructor_enable", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Display in game lessons that teach new players.", GameInstructorEnable_ChangeCallback ); extern ConVar sv_gameinstructor_disable; ConVar gameinstructor_start_sound_cooldown( "gameinstructor_start_sound_cooldown", "4.0", FCVAR_NONE, "Number of seconds forced between similar lesson start sounds." ); static void FixGameInstructorLessonNameForTitleData( char *chBuffer ) { for ( ; chBuffer && *chBuffer; ++ chBuffer ) { char const ch = *chBuffer; if ( ch >= 'a' && ch <= 'z' ) continue; if ( ch >= 'A' && ch <= 'Z' ) continue; if ( ch >= '0' && ch <= '9' ) continue; if ( ch == '.' || ch == '_' ) continue; *chBuffer = '_'; } } // Enable or Disable the game instructor based on the client setting void EnableDisableInstructor( void ) { bool bEnabled = (!sv_gameinstructor_disable.GetBool() && gameinstructor_enable.GetBool()); #if defined( CSTRIKE15 ) if ( CSGameRules() && CSGameRules()->IsPlayingTraining() ) { bEnabled = true; } #endif if ( bEnabled ) { // Game instructor has been enabled, so init it! GetGameInstructor().Init(); } else { // Game instructor has been disabled, so shut it down! GetGameInstructor().Shutdown(); } } void GameInstructorEnable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue ) { for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); if ( ( flOldValue != 0.0f ) != gameinstructor_enable.GetBool() ) { EnableDisableInstructor(); } } } void SVGameInstructorDisable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue ); ConVar sv_gameinstructor_disable( "sv_gameinstructor_disable", "0", FCVAR_REPLICATED | FCVAR_RELEASE, "Force all clients to disable their game instructors.", SVGameInstructorDisable_ChangeCallback ); void SVGameInstructorDisable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue ) { if ( !engine ) return; for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); EnableDisableInstructor(); } } void GameInstructor_KeyValueBuilder( KeyValues *pKeyValues ) { GetGameInstructor().KeyValueBuilder( pKeyValues ); } // Merged from L4D but waiting on other code to be merged before this can compile class CGameInstructorUserNotificationsListener : public IMatchEventsSink { public: CGameInstructorUserNotificationsListener() : m_nRefCount( 0 ) {} public: void RefCount( int nDelta ); public: virtual void OnEvent( KeyValues *pEvent ); protected: void OnGameUsersChanged(); void OnStorageDeviceAvailable( int iCtrlr ); protected: int m_nRefCount; }; void CGameInstructorUserNotificationsListener::RefCount( int nDelta ) { if ( !g_pMatchFramework ) return; if ( m_nRefCount <= 0 && nDelta > 0 ) { g_pMatchFramework->GetEventsSubscription()->Subscribe( this ); } if ( m_nRefCount > 0 && m_nRefCount - nDelta <= 0 ) { g_pMatchFramework->GetEventsSubscription()->Unsubscribe( this ); } m_nRefCount = MAX( 0, m_nRefCount + nDelta ); } void CGameInstructorUserNotificationsListener::OnEvent( KeyValues *pEvent ) { char const *szEvent = pEvent->GetName(); if ( !Q_stricmp( szEvent, "OnProfileDataLoaded" ) ) { OnStorageDeviceAvailable( pEvent->GetInt( "iController" ) ); } else if ( !Q_stricmp( szEvent, "OnProfilesChanged" ) ) { OnGameUsersChanged(); } } void CGameInstructorUserNotificationsListener::OnGameUsersChanged() { for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); GetGameInstructor().ResetDisplaysAndSuccesses(); } } void CGameInstructorUserNotificationsListener::OnStorageDeviceAvailable( int iCtrlr ) { #ifdef _GAMECONSOLE if ( iCtrlr < 0 || iCtrlr >= XUSER_MAX_COUNT ) return; int iSlot = XBX_GetSlotByUserId( iCtrlr ); if ( iSlot < 0 || iSlot >= MAX_SPLITSCREEN_PLAYERS ) return; #elif !defined( SPLIT_SCREEN_STUBS ) int iSlot = iCtrlr; #endif ACTIVE_SPLITSCREEN_PLAYER_GUARD( iSlot ); GetGameInstructor().RefreshDisplaysAndSuccesses(); } CGameInstructorUserNotificationsListener s_GameInstructorUserNotificationsListener; void GameInstructor_Init() { // Subscribe for match events s_GameInstructorUserNotificationsListener.RefCount( +1 ); } void GameInstructor_Shutdown() { // Unsubscribe for match events s_GameInstructorUserNotificationsListener.RefCount( -1 ); } // // C_GameInstructor // bool C_GameInstructor::Init( void ) { // Make sure split slot is up to date for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); if ( &GetGameInstructor() == this ) { SetSlot( i ); break; } } ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); #if defined( CSTRIKE15 ) if ( (!gameinstructor_enable.GetBool() || sv_gameinstructor_disable.GetBool()) && !(CSGameRules() && CSGameRules()->IsPlayingTraining()) ) #else if ( !gameinstructor_enable.GetBool() || sv_gameinstructor_disable.GetBool() ) #endif { // Don't init if it's disabled return true; } if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing...\n" ); } if ( m_bEnsureThatInitIsNotCalledMultipleTimes ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing is prevented by reentry guard, high level code probably has a problem...\n" ); } return true; } m_bEnsureThatInitIsNotCalledMultipleTimes = true; m_bNoDraw = false; m_bHiddenDueToOtherElements = false; m_iCurrentPriority = 0; m_hLastSpectatedPlayer = NULL; m_bSpectatedPlayerChanged = false; m_szPreviousStartSound[ 0 ] = '\0'; m_fNextStartSoundTime = 0; ReadLessonsFromFile( GAMEINSTRUCTOR_MOD_SCRIPT_FILE ); ReadLessonsFromFile( GAMEINSTRUCTOR_SCRIPT_FILE ); InitLessonPrerequisites(); KeyValueSaver().InitKeyValues( GAMEINSTRUCTOR_SAVE_FILE, GameInstructor_KeyValueBuilder ); ListenForGameEvent( "gameinstructor_draw" ); ListenForGameEvent( "gameinstructor_nodraw" ); ListenForGameEvent( "round_end" ); ListenForGameEvent( "round_start" ); ListenForGameEvent( "player_death" ); ListenForGameEvent( "player_team" ); ListenForGameEvent( "player_disconnect" ); ListenForGameEvent( "map_transition" ); ListenForGameEvent( "game_newmap" ); #if defined( _X360 ) ListenForGameEvent( "reset_game_titledata" ); ListenForGameEvent( "read_game_titledata" ); ListenForGameEvent( "write_game_titledata" ); #endif #ifdef TERROR ListenForGameEvent( "player_bot_replace" ); ListenForGameEvent( "bot_player_replace" ); #endif ListenForGameEvent( "set_instructor_group_enabled" ); EvaluateLessonsForGameRules(); return true; } void C_GameInstructor::Shutdown( void ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Shutting down...\n" ); } CloseAllOpenOpportunities(); WriteSaveData(); // Clear out all the lessons for ( int i = 0; i < m_Lessons.Count(); ++i ) { if ( m_Lessons[ i ] ) { m_Lessons[ i ]->StopListeningForAllEvents(); delete m_Lessons[ i ]; m_Lessons[ i ] = NULL; } } m_Lessons.RemoveAll(); m_LessonGroupConVarToggles.RemoveAll(); // Stop listening for events StopListeningForAllEvents(); m_bEnsureThatInitIsNotCalledMultipleTimes = false; } void C_GameInstructor::UpdateHiddenByOtherElements( void ) { bool bHidden = Mod_HiddenByOtherElements(); if ( bHidden && !m_bHiddenDueToOtherElements ) { StopAllLessons(); } m_bHiddenDueToOtherElements = bHidden; } void C_GameInstructor::Update( float frametime ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); VPROF_BUDGET( "C_GameInstructor::Update", "GameInstructor" ); UpdateHiddenByOtherElements(); #if defined( CSTRIKE15 ) if ( (!gameinstructor_enable.GetBool() || m_bNoDraw || m_bHiddenDueToOtherElements) && !(CSGameRules() && CSGameRules()->IsPlayingTraining()) ) #else if ( !gameinstructor_enable.GetBool() || m_bNoDraw || m_bHiddenDueToOtherElements ) #endif { // Don't update if disabled or hidden return; } if ( gameinstructor_find_errors.GetBool() ) { FindErrors(); gameinstructor_find_errors.SetValue( 0 ); } if ( m_bSpectatedPlayerChanged ) { // Safe spot to clean out stale lessons if spectator changed if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Spectated player changed...\n" ); } CloseAllOpenOpportunities(); m_bSpectatedPlayerChanged = false; } // Loop through all the lesson roots and reset their active status for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; CBaseLesson *pRootLesson = pLesson->GetRoot(); if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_ACTIVE ) { pRootLesson->SetInstanceActive( false ); } } int iCurrentPriority = 0; // Loop through all the open lessons for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; if ( !pLesson->IsOpenOpportunity() || pLesson->IsTimedOut() ) { // This opportunity has closed CloseOpportunity( pLesson ); RANDOM_CEG_TEST_SECRET_PERIOD( 11, 23 ); continue; } // Lesson should be displayed, so it can affect priority CBaseLesson *pRootLesson = pLesson->GetRoot(); bool bShouldDisplay = pLesson->ShouldDisplay(); bool bIsLocked = pLesson->IsLocked(); if ( ( bShouldDisplay || bIsLocked ) && ( pLesson->GetPriority() >= m_iCurrentPriority || pLesson->NoPriority() || bIsLocked ) && ( pRootLesson && ( pRootLesson->InstanceType() != LESSON_INSTANCE_SINGLE_ACTIVE || !pRootLesson->IsInstanceActive() ) ) ) { // Lesson is at the highest priority level, isn't violating instance rules, and has met all the prerequisites if ( UpdateActiveLesson( pLesson, pRootLesson ) || pRootLesson->IsLearned() ) { // Lesson is active if ( pLesson->IsVisible() || pRootLesson->IsLearned() ) { pRootLesson->SetInstanceActive( true ); if ( iCurrentPriority < pLesson->GetPriority() && !pLesson->NoPriority() ) { // This active or learned lesson has the highest priority so far iCurrentPriority = pLesson->GetPriority(); } } } else { // On second thought, this shouldn't have been displayed bShouldDisplay = false; } } else { // Lesson shouldn't be displayed right now UpdateInactiveLesson( pLesson ); } } // Set the priority for next frame if ( gameinstructor_verbose.GetInt() > 1 && m_iCurrentPriority != iCurrentPriority ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Priority changed from " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "%i ", m_iCurrentPriority ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "to " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "%i", iCurrentPriority ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } m_iCurrentPriority = iCurrentPriority; } void C_GameInstructor::FireGameEvent( IGameEvent *event ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); VPROF_BUDGET( "C_GameInstructor::FireGameEvent", "GameInstructor" ); const char *name = event->GetName(); if ( Q_strcmp( name, "gameinstructor_draw" ) == 0 ) { if ( m_bNoDraw ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Set to draw...\n" ); } m_bNoDraw = false; } } else if ( Q_strcmp( name, "gameinstructor_nodraw" ) == 0 ) { if ( !m_bNoDraw ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Set to not draw...\n" ); } m_bNoDraw = true; StopAllLessons(); } } else if ( Q_strcmp( name, "round_end" ) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Round ended...\n" ); } CloseAllOpenOpportunities(); } else if ( Q_strcmp( name, "round_start" ) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Round started...\n" ); } CloseAllOpenOpportunities(); EvaluateLessonsForGameRules(); } else if ( Q_strcmp( name, "player_death" ) == 0 ) { STEAMWORKS_TESTSECRET_AMORTIZE( 37 ); C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player died...\n" ); } for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; CBaseLesson *pRootLesson = pLesson->GetRoot(); if ( !pRootLesson->CanOpenWhenDead() ) { CloseOpportunity( pLesson ); } } } } else if ( Q_strcmp( name, "player_team" ) == 0 ) { C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) && ( event->GetInt( "team" ) != event->GetInt( "oldteam" ) || event->GetBool( "disconnect" ) ) ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player changed team (or disconnected)...\n" ); } CloseAllOpenOpportunities(); } EvaluateLessonsForGameRules(); } else if ( Q_strcmp( name, "player_disconnect" ) == 0 ) { C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player disconnected...\n" ); } STEAMWORKS_SELFCHECK(); CloseAllOpenOpportunities(); } } else if ( Q_strcmp( name, "map_transition" ) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Map transition...\n" ); } CloseAllOpenOpportunities(); if ( m_bNoDraw ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " ); ConColorMsg( Color( 64, 128, 255, 255 ), "Set to draw...\n" ); } m_bNoDraw = false; } } else if ( Q_strcmp( name, "game_newmap" ) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "New map...\n" ); } CloseAllOpenOpportunities(); if ( m_bNoDraw ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " ); ConColorMsg( Color( 64, 128, 255, 255 ), "Set to draw...\n" ); } m_bNoDraw = false; } } #ifdef TERROR else if ( Q_strcmp( name, "player_bot_replace" ) == 0 ) { C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "player" ) ) ) { CloseAllOpenOpportunities(); } else { for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; pLesson->SwapOutPlayers( event->GetInt( "player" ), event->GetInt( "bot" ) ); } } } else if ( Q_strcmp( name, "bot_player_replace" ) == 0 ) { C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "player" ) ) ) { CloseAllOpenOpportunities(); } else { for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; pLesson->SwapOutPlayers( event->GetInt( "bot" ), event->GetInt( "player" ) ); } } } #endif else if ( Q_strcmp( name, "set_instructor_group_enabled" ) == 0 ) { const char *pszGroup = event->GetString( "group" ); bool bEnabled = event->GetInt( "enabled" ) != 0; if ( pszGroup && pszGroup[0] ) { SetLessonGroupEnabled( pszGroup, bEnabled ); } } #if defined( _X360 ) else if ( Q_strcmp( name, "read_game_titledata" ) == 0 ) { ReadSaveData(); } else if ( Q_strcmp( name, "write_game_titledata" ) == 0 ) { KeyValueSaver().MarkKeyValuesDirty( GAMEINSTRUCTOR_SAVE_FILE ); WriteSaveData(); } else if ( Q_strcmp( name, "reset_game_titledata" ) == 0 ) { ResetDisplaysAndSuccesses(); } #endif } void C_GameInstructor::DefineLesson( CBaseLesson *pLesson ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "defined.\n" ); } m_Lessons.AddToTail( pLesson ); } const CBaseLesson * C_GameInstructor::GetLesson( const char *pchLessonName ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); return GetLesson_Internal( pchLessonName ); } bool C_GameInstructor::IsLessonOfSameTypeOpen( const CBaseLesson *pLesson ) const { for ( int i = 0; i < m_OpenOpportunities.Count(); ++i ) { CBaseLesson *pOpenOpportunity = m_OpenOpportunities[ i ]; if ( pOpenOpportunity->GetNameSymbol() == pLesson->GetNameSymbol() ) { return true; } } return false; } void C_GameInstructor::SaveGameBlock( ISave *pSave ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); if ( gameinstructor_save_restore_lessons.GetBool() ) { // Save the lessons int nCount = m_OpenOpportunities.Count(); pSave->WriteInt( &nCount ); for ( int i = 0; i < nCount; i++ ) { pSave->StartBlock(); pSave->WriteAll( static_cast< CScriptedIconLesson * >( m_OpenOpportunities[ i ] ) ); pSave->EndBlock(); } } else { int nCount = 0; pSave->WriteInt( &nCount ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *pRestore - // fCreatePlayers - //----------------------------------------------------------------------------- void C_GameInstructor::RestoreGameBlock( IRestore *pRestore, bool fCreatePlayers ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo(); // Game Instructor is a singleton so we only need to restore it once, // from the level that we are going into. if( !pSaveData->levelInfo.fUseLandmark ) { CloseAllOpenOpportunities(); if ( gameinstructor_save_restore_lessons.GetBool() ) { // Read in the lessons int nCount = pRestore->ReadInt(); for ( int i = 0; i < nCount; i++ ) { CScriptedIconLesson *pOpenLesson = new CScriptedIconLesson( "", false, true, m_nSplitScreenSlot ); pRestore->StartBlock(); pRestore->ReadAll( pOpenLesson ); pRestore->EndBlock(); const CScriptedIconLesson *pRootLesson = static_cast( GetLesson( pOpenLesson->GetName() ) ); pOpenLesson->SetRoot( const_cast( pRootLesson ) ); GetGameInstructor().OpenOpportunity( pOpenLesson ); } } else { CScriptedIconLesson *pOpenLessonDummy = new CScriptedIconLesson( "", false, true, m_nSplitScreenSlot ); int nCount = pRestore->ReadInt(); for ( int i = 0; i < nCount; i++ ) { pRestore->StartBlock(); pRestore->ReadAll( pOpenLessonDummy ); pRestore->EndBlock(); } delete pOpenLessonDummy; } } } bool C_GameInstructor::ReadSaveData( void ) { // for external playtests, don't ever read in persisted instructor state, always start fresh if( CommandLine()->FindParm( "-playtest" ) ) return true; if ( m_bHasLoadedSaveData ) return true; // Always reset state first in case storage device // was declined or ends up in faulty state ResetDisplaysAndSuccesses(); if ( m_nSplitScreenSlot < 0 || m_nSplitScreenSlot >= (int) XBX_GetNumGameUsers() ) return true; IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetUserId( m_nSplitScreenSlot ) ); if ( !pPlayer ) return true; TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage(); #if defined( _X360 ) // check version number is valid to ensure there is good data before reading ConVarRef cl_titledataversionblock3 ( "cl_titledataversionblock3" ); TitleDataFieldsDescription_t const *versionField = TitleDataFieldsDescriptionFindByString( fields, "TITLEDATA.BLOCK3.VERSION" ); if ( !versionField || versionField->m_eDataType != TitleDataFieldsDescription_t::DT_uint16 ) { Warning( "C_GameInstructor::ReadSaveData TITLEDATA.BLOCK3.VERSION is expected to be defined as DT_uint16\n" ); return true; } int versionNumber = TitleDataFieldsDescriptionGetValue( versionField, pPlayer ); if ( versionNumber != cl_titledataversionblock3.GetInt() ) { Warning ( "C_GameInstructor::ReadSaveData wrong version # for TITLEDATA.BLOCK3.VERSION; expected %d, got %d\n", cl_titledataversionblock3.GetInt(), versionNumber ); return true; } #endif m_bHasLoadedSaveData = true; int nVersion = 0; for ( int i = 0; i < m_Lessons.Count();++i ) { CBaseLesson *pLesson = m_Lessons[i]; if ( !pLesson || ( pLesson->GetDisplayLimit() == 0 && pLesson->GetSuccessLimit() == 0 ) ) continue; CFmtStr tdKey( "GI.lesson.%s", pLesson->GetName() ); FixGameInstructorLessonNameForTitleData( tdKey.Access() ); TitleDataFieldsDescription_t const *fdKey = TitleDataFieldsDescriptionFindByString( fields, tdKey ); if ( !fdKey ) { Warning( "C_GameInstructor::ReadSaveData failed to read %s\n", tdKey.Access() ); continue; } TitleData3::GameInstructorData_t::LessonInfo_t li; li.u8dummy = TitleDataFieldsDescriptionGetValue( fdKey, pPlayer ); pLesson->SetDisplayCount( li.display ); pLesson->SetSuccessCount( li.success ); if ( Q_strcmp( pLesson->GetName(), "version number" ) == 0 ) { nVersion = pLesson->GetSuccessCount(); } } CBaseLesson *pLessonVersionNumber = GetLesson_Internal( "version number" ); if ( pLessonVersionNumber && !pLessonVersionNumber->IsLearned() ) { ResetDisplaysAndSuccesses(); pLessonVersionNumber->SetSuccessCount( pLessonVersionNumber->GetSuccessLimit() ); KeyValueSaver().MarkKeyValuesDirty( GAMEINSTRUCTOR_SAVE_FILE ); } #ifdef TERROR else if ( IsPressDemoMode() ) { ResetDisplaysAndSuccesses(); KeyValueSaver().MarkKeyValuesDirty( GAMEINSTRUCTOR_SAVE_FILE ); } #endif return true; } bool C_GameInstructor::WriteSaveData( void ) { if ( engine->IsPlayingDemo() ) return false; return KeyValueSaver().WriteDirtyKeyValues( GAMEINSTRUCTOR_SAVE_FILE ); } void C_GameInstructor::KeyValueBuilder( KeyValues *pKeyValues ) { if ( m_nSplitScreenSlot < 0 || m_nSplitScreenSlot >= (int) XBX_GetNumGameUsers() ) return; IPlayerLocal *pPlayer = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetUserId( m_nSplitScreenSlot ) ); if ( !pPlayer ) return; TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage(); // Build key value data to save for ( int i = 0; i < m_Lessons.Count();++i ) { CBaseLesson *pLesson = m_Lessons[ i ]; TitleData3::GameInstructorData_t::LessonInfo_t li; li.u8dummy = 0; li.display = pLesson->GetDisplayCount() & 0xF; li.success = pLesson->GetSuccessCount() & 0xF; CFmtStr tdKey( "GI.lesson.%s", pLesson->GetName() ); FixGameInstructorLessonNameForTitleData( tdKey.Access() ); TitleDataFieldsDescription_t const *fdKey = TitleDataFieldsDescriptionFindByString( fields, tdKey ); if ( fdKey ) { TitleDataFieldsDescriptionSetValue( fdKey, pPlayer, li.u8dummy ); } else { DevWarning( "C_GameInstructor::KeyValueBuilder did not save %s; is it missing from inc_gameinstructor_lessons.inc\n", tdKey.Access() ); } } } void C_GameInstructor::RefreshDisplaysAndSuccesses( void ) { m_bHasLoadedSaveData = false; ReadSaveData(); } void C_GameInstructor::ResetDisplaysAndSuccesses( void ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Reset all lesson display and success counts.\n" ); } for ( int i = 0; i < m_Lessons.Count(); ++i ) { m_Lessons[ i ]->ResetDisplaysAndSuccesses(); } } void C_GameInstructor::MarkDisplayed( const char *pchLessonName ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); CBaseLesson *pLesson = GetLesson_Internal( pchLessonName ); if ( !pLesson ) return; if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "marked as displayed.\n" ); } if ( pLesson->IncDisplayCount() ) { KeyValueSaver().MarkKeyValuesDirty( GAMEINSTRUCTOR_SAVE_FILE ); } } void C_GameInstructor::MarkSucceeded( const char *pchLessonName ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); CBaseLesson *pLesson = GetLesson_Internal( pchLessonName ); if ( !pLesson ) return; if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "marked as succeeded.\n" ); } if ( pLesson->IncSuccessCount() ) { KeyValueSaver().MarkKeyValuesDirty( GAMEINSTRUCTOR_SAVE_FILE ); } } void C_GameInstructor::PlaySound( const char *pchSoundName ) { // emit alert sound C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { // Local player exists if ( pchSoundName[ 0 ] != '\0' && Q_strcmp( m_szPreviousStartSound, pchSoundName ) != 0 ) { V_strcpy_safe( m_szPreviousStartSound, pchSoundName ); m_fNextStartSoundTime = 0.0f; } if ( gpGlobals->curtime >= m_fNextStartSoundTime && pchSoundName[ 0 ] != '\0' ) { // A sound was specified, so play it! pLocalPlayer->EmitSound( pchSoundName ); m_fNextStartSoundTime = gpGlobals->curtime + gameinstructor_start_sound_cooldown.GetFloat(); } } } bool C_GameInstructor::OpenOpportunity( CBaseLesson *pLesson ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); // Get the root lesson CBaseLesson *pRootLesson = pLesson->GetRoot(); if ( !pRootLesson ) { if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because root lesson could not be found).\n" ); } delete pLesson; return false; } C_BasePlayer *pLocalPlayer = GetLocalPlayer(); if ( !pRootLesson->CanOpenWhenDead() && ( !pLocalPlayer || !pLocalPlayer->IsAlive() ) ) { // If the player is dead don't allow lessons that can't be opened when dead if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because player is dead and can_open_when_dead not set).\n" ); } delete pLesson; return false; } if ( !pRootLesson->CanOpenOnceLearned() && pRootLesson->IsLearned() ) { // If the player has learned this and we don't want it to open onced learned if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because this is learned and ONCE_LEARNED_NEVER_OPEN is set).\n" ); } delete pLesson; return false; } if ( !pRootLesson->PrerequisitesHaveBeenMet() ) { // If the prereqs haven't been met, don't open it if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because prereqs haven't been met).\n" ); } delete pLesson; return false; } if ( pRootLesson->InstanceType() == LESSON_INSTANCE_FIXED_REPLACE ) { CBaseLesson *pLessonToReplace = NULL; CBaseLesson *pLastReplacableLesson = NULL; int iInstanceCount = 0; // Check how many are already open for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pOpenOpportunity = m_OpenOpportunities[ i ]; if ( pOpenOpportunity->GetNameSymbol() == pLesson->GetNameSymbol() && pOpenOpportunity->GetReplaceKeySymbol() == pLesson->GetReplaceKeySymbol() ) { iInstanceCount++; if ( pRootLesson->ShouldReplaceOnlyWhenStopped() ) { if ( !pOpenOpportunity->IsInstructing() ) { pLastReplacableLesson = pOpenOpportunity; } } else { pLastReplacableLesson = pOpenOpportunity; } if ( iInstanceCount >= pRootLesson->GetFixedInstancesMax() ) { pLessonToReplace = pLastReplacableLesson; break; } } } if ( pLessonToReplace ) { // Take the place of the previous instance if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "replacing open lesson of same type.\n" ); } pLesson->TakePlaceOf( pLessonToReplace ); CloseOpportunity( pLessonToReplace ); } else if ( iInstanceCount >= pRootLesson->GetFixedInstancesMax() ) { // Don't add another lesson of this type if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (there is too many started lessons of this type).\n" ); } delete pLesson; return false; } } if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "opened.\n" ); } m_OpenOpportunities.AddToTail( pLesson ); return true; } void C_GameInstructor::DumpOpenOpportunities( void ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Open lessons...\n" ); for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; CBaseLesson *pRootLesson = pLesson->GetRoot(); Color color; if ( pLesson->IsInstructing() ) { // Green color = CBaseLesson::m_rgbaVerboseOpen; } else if ( pRootLesson->IsLearned() && pLesson->GetPriority() >= m_iCurrentPriority ) { // Yellow color = CBaseLesson::m_rgbaVerboseSuccess; } else { // Red color = CBaseLesson::m_rgbaVerboseClose; } ConColorMsg( color, "\t%s\n", pLesson->GetName() ); } } KeyValues * C_GameInstructor::GetScriptKeys( void ) { return m_pScriptKeys; } C_BasePlayer * C_GameInstructor::GetLocalPlayer( void ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); // If we're not a developer, don't do the special spectator hook ups if ( !developer.GetBool() ) return pLocalPlayer; // If there is no local player and we're not spectating, just return that if ( !pLocalPlayer || pLocalPlayer->GetTeamNumber() != TEAM_SPECTATOR ) return pLocalPlayer; // We're purely a spectator let's get lessons of the person we're spectating C_BasePlayer *pSpectatedPlayer = NULL; if ( pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE || pLocalPlayer->GetObserverMode() == OBS_MODE_CHASE ) { pSpectatedPlayer = ToBasePlayer( pLocalPlayer->GetObserverTarget() ); } if ( m_hLastSpectatedPlayer != pSpectatedPlayer ) { // We're spectating someone new! Close all the stale lessons! m_bSpectatedPlayerChanged = true; m_hLastSpectatedPlayer = pSpectatedPlayer; } return pSpectatedPlayer; } void C_GameInstructor::EvaluateLessonsForGameRules( void ) { // Enable everything by default for ( int i = 0; i < m_Lessons.Count(); ++i ) { m_Lessons[ i ]->SetEnabled( true ); } // Then see if we should disable anything for ( int nConVar = 0; nConVar < m_LessonGroupConVarToggles.Count(); ++nConVar ) { LessonGroupConVarToggle_t *pLessonGroupConVarToggle = &(m_LessonGroupConVarToggles[ nConVar ]); if ( pLessonGroupConVarToggle->var.IsValid() ) { if ( pLessonGroupConVarToggle->var.GetBool() ) { SetLessonGroupEnabled( pLessonGroupConVarToggle->szLessonGroupName, false ); } } } } void C_GameInstructor::SetLessonGroupEnabled( const char *pszGroup, bool bEnabled ) { for ( int i = 0; i < m_Lessons.Count(); ++i ) { if ( !Q_stricmp(pszGroup, m_Lessons[i]->GetGroup()) ) { m_Lessons[ i ]->SetEnabled( bEnabled ); } } } void C_GameInstructor::FindErrors( void ) { // Loop through all the lesson and run all their scripted actions for ( int i = 0; i < m_Lessons.Count(); ++i ) { CScriptedIconLesson *pLesson = dynamic_cast( m_Lessons[ i ] ); if ( pLesson ) { // Process all open events for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetOpenEvents().Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->GetOpenEvents()[ iLessonEvent ]); pLesson->ProcessElements( NULL, &(pLessonEvent->elements) ); } // Process all close events for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetCloseEvents().Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->GetCloseEvents()[ iLessonEvent ]); pLesson->ProcessElements( NULL, &(pLessonEvent->elements) ); } // Process all success events for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetSuccessEvents().Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->GetSuccessEvents()[ iLessonEvent ]); pLesson->ProcessElements( NULL, &(pLessonEvent->elements) ); } // Process all on open events for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetOnOpenEvents().Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->GetOnOpenEvents()[ iLessonEvent ]); pLesson->ProcessElements( NULL, &(pLessonEvent->elements) ); } // Process all update events for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetUpdateEvents().Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->GetUpdateEvents()[ iLessonEvent ]); pLesson->ProcessElements( NULL, &(pLessonEvent->elements) ); } } } } bool C_GameInstructor::UpdateActiveLesson( CBaseLesson *pLesson, const CBaseLesson *pRootLesson ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); VPROF_BUDGET( "C_GameInstructor::UpdateActiveLesson", "GameInstructor" ); bool bIsOpen = pLesson->IsInstructing(); RANDOM_CEG_TEST_SECRET() if ( !bIsOpen && !pRootLesson->IsLearned() ) { pLesson->SetStartTime(); pLesson->Start(); // Check to see if it successfully started bIsOpen = ( pLesson->IsOpenOpportunity() && pLesson->ShouldDisplay() ); if ( bIsOpen ) { // Lesson hasn't been started and hasn't been learned if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Started lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } } else { pLesson->Stop(); pLesson->ResetStartTime(); } } if ( bIsOpen ) { // Update the running lesson pLesson->Update(); return true; } else { pLesson->UpdateInactive(); return false; } } void C_GameInstructor::UpdateInactiveLesson( CBaseLesson *pLesson ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); VPROF_BUDGET( "C_GameInstructor::UpdateInactiveLesson", "GameInstructor" ); if ( pLesson->IsInstructing() ) { // Lesson hasn't been stopped if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Stopped lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } pLesson->Stop(); pLesson->ResetStartTime(); } pLesson->UpdateInactive(); } CBaseLesson * C_GameInstructor::GetLesson_Internal( const char *pchLessonName ) { for ( int i = 0; i < m_Lessons.Count(); ++i ) { CBaseLesson *pLesson = m_Lessons[ i ]; if ( Q_strcmp( pLesson->GetName(), pchLessonName ) == 0 ) { return pLesson; } } return NULL; } void C_GameInstructor::StopAllLessons( void ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); // Stop all the current lessons for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; UpdateInactiveLesson( pLesson ); } } void C_GameInstructor::CloseAllOpenOpportunities( void ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); // Clear out all the open opportunities for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i ) { CBaseLesson *pLesson = m_OpenOpportunities[ i ]; CloseOpportunity( pLesson ); } Assert( m_OpenOpportunities.Count() == 0 ); } void C_GameInstructor::CloseOpportunity( CBaseLesson *pLesson ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); UpdateInactiveLesson( pLesson ); if ( pLesson->WasDisplayed() ) { MarkDisplayed( pLesson->GetName() ); } if ( gameinstructor_verbose.GetInt() > 0 ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "closed for reason: " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "%s\n", pLesson->GetCloseReason() ); } pLesson->StopListeningForAllEvents(); m_OpenOpportunities.FindAndRemove( pLesson ); delete pLesson; } void C_GameInstructor::ReadLessonsFromFile( const char *pchFileName ) { // Static init function CScriptedIconLesson::PreReadLessonsFromFile(); MEM_ALLOC_CREDIT(); ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot ); KeyValues *pLessonKeys = new KeyValues( "instructor_lessons" ); KeyValues::AutoDelete autoDelete(pLessonKeys); pLessonKeys->LoadFromFile( g_pFullFileSystem, pchFileName, NULL ); for ( m_pScriptKeys = pLessonKeys->GetFirstTrueSubKey(); m_pScriptKeys; m_pScriptKeys = m_pScriptKeys->GetNextTrueSubKey() ) { if ( Q_stricmp( m_pScriptKeys->GetName(), "GroupConVarToggle" ) == 0 ) { // Add convar group toggler to the list int nLessonGroupConVarToggle = m_LessonGroupConVarToggles.AddToTail( LessonGroupConVarToggle_t( m_pScriptKeys->GetString( "convar" ) ) ); LessonGroupConVarToggle_t *pLessonGroupConVarToggle = &(m_LessonGroupConVarToggles[ nLessonGroupConVarToggle ]); V_strcpy_safe( pLessonGroupConVarToggle->szLessonGroupName, m_pScriptKeys->GetString( "group" ) ); continue; } // Ensure that lessons aren't added twice if ( GetLesson_Internal( m_pScriptKeys->GetName() ) ) { DevWarning( "Lesson \"%s\" defined twice!\n", m_pScriptKeys->GetName() ); continue; } CScriptedIconLesson *pNewLesson = new CScriptedIconLesson( m_pScriptKeys->GetName(), false, false, m_nSplitScreenSlot ); GetGameInstructor().DefineLesson( pNewLesson ); } m_pScriptKeys = NULL; } void C_GameInstructor::InitLessonPrerequisites( void ) { for ( int i = 0; i < m_Lessons.Count(); ++i ) { m_Lessons[ i ]->InitPrerequisites(); } } //==================================================================================================== // CLIENTSIDE GAME INSTRUCTOR SAVE/RESTORE //==================================================================================================== static short GAMEINSTRUCTOR_SAVE_RESTORE_VERSION = 1; class CGameInstructorSaveRestoreBlockHandler : public CDefSaveRestoreBlockHandler { struct QueuedItem_t; public: CGameInstructorSaveRestoreBlockHandler() { } const char *GetBlockName() { return "GameInstructor"; } virtual void Save( ISave *pSave ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 ); GetGameInstructor().SaveGameBlock( pSave ); } virtual void WriteSaveHeaders( ISave *pSave ) { pSave->WriteShort( &GAMEINSTRUCTOR_SAVE_RESTORE_VERSION ); } virtual void ReadRestoreHeaders( IRestore *pRestore ) { // No reason why any future version shouldn't try to retain backward compatibility. The default here is to not do so. short version = pRestore->ReadShort(); m_bDoLoad = ( version == GAMEINSTRUCTOR_SAVE_RESTORE_VERSION ); } virtual void Restore( IRestore *pRestore, bool fCreatePlayers ) { if ( m_bDoLoad ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 ); GetGameInstructor().RestoreGameBlock( pRestore, fCreatePlayers ); } } private: bool m_bDoLoad; }; CGameInstructorSaveRestoreBlockHandler g_GameInstructorSaveRestoreBlockHandler; ISaveRestoreBlockHandler *GetGameInstructorRestoreBlockHandler() { return &g_GameInstructorSaveRestoreBlockHandler; } CON_COMMAND_F( gameinstructor_reload_lessons, "Shuts down all open lessons and reloads them from the script file.", FCVAR_CHEAT ) { for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); GetGameInstructor().Shutdown(); GetGameInstructor().Init(); } } CON_COMMAND_F( gameinstructor_reset_counts, "Resets all display and success counts to zero.", FCVAR_NONE ) { for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); GetGameInstructor().ResetDisplaysAndSuccesses(); } } CON_COMMAND_F( gameinstructor_dump_open_lessons, "Gives a list of all currently open lessons.", FCVAR_CHEAT ) { for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( i ); GetGameInstructor().DumpOpenOpportunities(); } }