//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_physbox.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox) RecvPropFloat(RECVINFO(m_mass), 0), // Test.. END_RECV_TABLE() C_PhysBox::C_PhysBox() { } //----------------------------------------------------------------------------- // Should this object cast shadows? //----------------------------------------------------------------------------- ShadowType_t C_PhysBox::ShadowCastType() { if (IsEffectActive(EF_NODRAW | EF_NOSHADOW)) return SHADOWS_NONE; return SHADOWS_RENDER_TO_TEXTURE; } C_PhysBox::~C_PhysBox() { }