//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: CS's custom C_VoteController // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_vote_controller.h" #include "shareddefs.h" #include "hud.h" #include "cdll_client_int.h" #include "igameevents.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT( C_VoteController, DT_VoteController, CVoteController ) RecvPropInt( RECVINFO( m_iActiveIssueIndex ), 0, C_VoteController::RecvProxy_VoteType ), RecvPropInt( RECVINFO( m_iOnlyTeamToVote ) ), RecvPropArray3( RECVINFO_ARRAY( m_nVoteOptionCount ), RecvPropInt( RECVINFO( m_nVoteOptionCount[0] ), 0, C_VoteController::RecvProxy_VoteOption ) ), RecvPropInt( RECVINFO( m_nPotentialVotes ) ), RecvPropBool( RECVINFO( m_bIsYesNoVote ) ) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_VoteController *pMe = (C_VoteController *)pStruct; if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int ) return; pMe->m_iActiveIssueIndex = pData->m_Value.m_Int; pMe->m_bTypeDirty = true; // Since the contents of a new vote are in three parts, we can't directly send an event to the Hud // because we don't really know if we have all three parts yet. So we'll mark dirty, and our think // can notice that and send the event. } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::RecvProxy_VoteOption( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int index = pData->m_pRecvProp->GetOffset() / sizeof(int); size_t offset = offsetof( C_VoteController, m_nVoteOptionCount ); C_VoteController *pMe = (C_VoteController *)((byte *)pStruct - offset ); if( pMe->m_nVoteOptionCount[index] == pData->m_Value.m_Int ) return; pMe->m_nVoteOptionCount[index] = pData->m_Value.m_Int; pMe->m_bVotesDirty = true; pMe->SetNextClientThink( gpGlobals->curtime ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_VoteController::C_VoteController() { ResetData(); ListenForGameEvent( "vote_cast" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_VoteController::~C_VoteController() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::ResetData() { m_iActiveIssueIndex = INVALID_ISSUE; m_iOnlyTeamToVote = TEAM_INVALID; for( int i = 0; i < MAX_VOTE_OPTIONS; i++ ) { m_nVoteOptionCount[i] = 0; } m_nPotentialVotes = 0; m_bVotesDirty = false; m_bTypeDirty = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::Spawn( void ) { ResetData(); BaseClass::Spawn(); SetNextClientThink( gpGlobals->curtime ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::ClientThink() { BaseClass::ClientThink(); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer && ( (m_iOnlyTeamToVote == TEAM_INVALID) || (m_iOnlyTeamToVote == pLocalPlayer->GetTeamNumber()) ) ) { if ( m_bTypeDirty ) { m_bTypeDirty = false; m_bVotesDirty = true; } if ( m_bVotesDirty ) { if ( m_nPotentialVotes > 0 ) { // Currently hard-coded to MAX_VOTE_COUNT options per issue DevMsg( "Votes: Option1 - %d, Option2 - %d, Option3 - %d, Option4 - %d, Option5 - %d\n", m_nVoteOptionCount[ 0 ], m_nVoteOptionCount[ 1 ], m_nVoteOptionCount[ 2 ], m_nVoteOptionCount[ 3 ], m_nVoteOptionCount[ 4 ] ); IGameEvent *event = gameeventmanager->CreateEvent( "vote_changed" ); if ( event ) { for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ ) { char szOption[ 2 ]; Q_snprintf( szOption, sizeof( szOption ), "%i", index + 1 ); char szVoteOption[ 13 ] = "vote_option"; Q_strncat( szVoteOption, szOption, sizeof( szVoteOption ), COPY_ALL_CHARACTERS ); event->SetInt( szVoteOption, m_nVoteOptionCount[ index ] ); } event->SetInt( "potentialVotes", m_nPotentialVotes ); gameeventmanager->FireEventClientSide( event ); } } m_bVotesDirty = false; } } SetNextClientThink( gpGlobals->curtime + 0.5f ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_VoteController::FireGameEvent( IGameEvent *event ) { //CHudVote *pHudVote = GET_HUDELEMENT( CHudVote ); //if ( pHudVote && pHudVote->IsVisible() ) { const char *eventName = event->GetName(); if ( !eventName ) return; C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pLocalPlayer ) return; int team = event->GetInt( "team", TEAM_UNASSIGNED ); if ( team > TEAM_UNASSIGNED && team != pLocalPlayer->GetTeamNumber() ) return; if ( FStrEq( eventName, "vote_cast" ) ) { if ( m_bIsYesNoVote ) { int vote_option = event->GetInt( "vote_option", TEAM_UNASSIGNED ); if( vote_option == VOTE_OPTION2 ) { pLocalPlayer->EmitSound( "Vote.Cast.No" ); } else if( vote_option == VOTE_OPTION1 ) { pLocalPlayer->EmitSound( "Vote.Cast.Yes" ); } } else { pLocalPlayer->EmitSound( "Vote.Cast.Yes" ); } } } }