//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "env_tonemap_controller.h" #include "baseentity.h" #include "entityoutput.h" #include "convar.h" #include "triggers.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Spawn Flags #define SF_TONEMAP_MASTER 0x0001 // 0 - eyes fully closed / fully black // 1 - nominal // 16 - eyes wide open / fully white //----------------------------------------------------------------------------- // Purpose: Entity that controls player's tonemap //----------------------------------------------------------------------------- class CEnvTonemapController : public CPointEntity { DECLARE_CLASS( CEnvTonemapController, CPointEntity ); public: DECLARE_DATADESC(); DECLARE_SERVERCLASS(); CEnvTonemapController(); void Spawn( void ); int UpdateTransmitState( void ); bool IsMaster( void ) const { return HasSpawnFlags( SF_TONEMAP_MASTER ); } // Inputs void InputSetTonemapRate( inputdata_t &inputdata ); void InputSetAutoExposureMin( inputdata_t &inputdata ); void InputSetAutoExposureMax( inputdata_t &inputdata ); void InputUseDefaultAutoExposure( inputdata_t &inputdata ); void InputSetBloomScale( inputdata_t &inputdata ); void InputUseDefaultBloomScale( inputdata_t &inputdata ); void InputSetBloomScaleRange( inputdata_t &inputdata ); void InputSetBloomExponent( inputdata_t &inputdata ); void InputSetBloomSaturation( inputdata_t &inputdata ); void InputSetTonemapPercentTarget( inputdata_t &inputdata ); void InputSetTonemapPercentBrightPixels( inputdata_t &inputdata ); void InputSetTonemapMinAvgLum( inputdata_t &inputdata ); public: CNetworkVar( bool, m_bUseCustomAutoExposureMin ); CNetworkVar( bool, m_bUseCustomAutoExposureMax ); CNetworkVar( bool, m_bUseCustomBloomScale ); CNetworkVar( float, m_flCustomAutoExposureMin ); CNetworkVar( float, m_flCustomAutoExposureMax ); CNetworkVar( float, m_flCustomBloomScale); CNetworkVar( float, m_flCustomBloomScaleMinimum); CNetworkVar( float, m_flBloomExponent); CNetworkVar( float, m_flBloomSaturation); CNetworkVar( float, m_flTonemapPercentTarget ); CNetworkVar( float, m_flTonemapPercentBrightPixels ); CNetworkVar( float, m_flTonemapMinAvgLum ); CNetworkVar( float, m_flTonemapRate ); }; LINK_ENTITY_TO_CLASS( env_tonemap_controller, CEnvTonemapController ); BEGIN_DATADESC( CEnvTonemapController ) DEFINE_FIELD( m_bUseCustomAutoExposureMin, FIELD_BOOLEAN ), DEFINE_FIELD( m_bUseCustomAutoExposureMax, FIELD_BOOLEAN ), DEFINE_FIELD( m_flCustomAutoExposureMin, FIELD_FLOAT ), DEFINE_FIELD( m_flCustomAutoExposureMax, FIELD_FLOAT ), DEFINE_FIELD( m_flCustomBloomScale, FIELD_FLOAT ), DEFINE_FIELD( m_flCustomBloomScaleMinimum, FIELD_FLOAT ), DEFINE_FIELD( m_bUseCustomBloomScale, FIELD_BOOLEAN ), DEFINE_FIELD( m_flTonemapPercentTarget, FIELD_FLOAT ), DEFINE_FIELD( m_flTonemapPercentBrightPixels, FIELD_FLOAT ), DEFINE_FIELD( m_flTonemapMinAvgLum, FIELD_FLOAT ), DEFINE_FIELD( m_flTonemapRate, FIELD_FLOAT ), DEFINE_FIELD( m_flBloomExponent, FIELD_FLOAT ), DEFINE_FIELD( m_flBloomSaturation, FIELD_FLOAT ), // Inputs DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapRate", InputSetTonemapRate ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMin", InputSetAutoExposureMin ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMax", InputSetAutoExposureMax ), DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultAutoExposure", InputUseDefaultAutoExposure ), DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultBloomScale", InputUseDefaultBloomScale ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScale", InputSetBloomScale ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScaleRange", InputSetBloomScaleRange ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomExponent", InputSetBloomExponent ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomSaturation", InputSetBloomSaturation ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapPercentTarget", InputSetTonemapPercentTarget ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapPercentBrightPixels", InputSetTonemapPercentBrightPixels ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapMinAvgLum", InputSetTonemapMinAvgLum ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CEnvTonemapController, DT_EnvTonemapController ) SendPropInt( SENDINFO(m_bUseCustomAutoExposureMin), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_bUseCustomAutoExposureMax), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_bUseCustomBloomScale), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flCustomAutoExposureMin), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flCustomAutoExposureMax), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flCustomBloomScale), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flCustomBloomScaleMinimum), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flBloomExponent), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flBloomSaturation), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flTonemapPercentTarget), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flTonemapPercentBrightPixels), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flTonemapMinAvgLum), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flTonemapRate), 0, SPROP_NOSCALE ), END_SEND_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CEnvTonemapController::CEnvTonemapController() { m_flBloomExponent = 2.5f; m_flBloomSaturation = 1.0f; m_flTonemapPercentTarget = 65.0f; m_flTonemapPercentBrightPixels = 2.0f; m_flTonemapMinAvgLum = 3.0f; m_flTonemapRate = 1.0f; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::Spawn( void ) { SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CEnvTonemapController::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: set a base and minimum bloom scale //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetBloomScaleRange( inputdata_t &inputdata ) { float bloom_max=1, bloom_min=1; int nargs=sscanf("%f %f",inputdata.value.String(), bloom_max, bloom_min ); if (nargs != 2) { Warning("%s (%s) received SetBloomScaleRange input without 2 arguments. Syntax: \n", GetClassname(), GetDebugName() ); return; } m_flCustomBloomScale=bloom_max; m_flCustomBloomScale=bloom_min; } //----------------------------------------------------------------------------- // Purpose: Set the auto exposure min to the specified value //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetAutoExposureMin( inputdata_t &inputdata ) { m_flCustomAutoExposureMin = inputdata.value.Float(); m_bUseCustomAutoExposureMin = true; } //----------------------------------------------------------------------------- // Purpose: Set the auto exposure max to the specified value //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetAutoExposureMax( inputdata_t &inputdata ) { m_flCustomAutoExposureMax = inputdata.value.Float(); m_bUseCustomAutoExposureMax = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputUseDefaultAutoExposure( inputdata_t &inputdata ) { m_bUseCustomAutoExposureMin = false; m_bUseCustomAutoExposureMax = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetBloomScale( inputdata_t &inputdata ) { m_flCustomBloomScale = inputdata.value.Float(); m_flCustomBloomScaleMinimum = m_flCustomBloomScale; m_bUseCustomBloomScale = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputUseDefaultBloomScale( inputdata_t &inputdata ) { m_bUseCustomBloomScale = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetBloomExponent( inputdata_t &inputdata ) { m_flBloomExponent = inputdata.value.Float(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetBloomSaturation( inputdata_t &inputdata ) { m_flBloomSaturation = inputdata.value.Float(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetTonemapPercentTarget( inputdata_t &inputdata ) { m_flTonemapPercentTarget = inputdata.value.Float(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetTonemapPercentBrightPixels( inputdata_t &inputdata ) { m_flTonemapPercentBrightPixels= inputdata.value.Float(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetTonemapMinAvgLum( inputdata_t &inputdata ) { m_flTonemapMinAvgLum = inputdata.value.Float(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvTonemapController::InputSetTonemapRate( inputdata_t &inputdata ) { m_flTonemapRate = inputdata.value.Float(); } //-------------------------------------------------------------------------------------------------------- LINK_ENTITY_TO_CLASS( trigger_tonemap, CTonemapTrigger ); BEGIN_DATADESC( CTonemapTrigger ) DEFINE_KEYFIELD( m_tonemapControllerName, FIELD_STRING, "TonemapName" ), END_DATADESC() //-------------------------------------------------------------------------------------------------------- void CTonemapTrigger::Spawn( void ) { AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS ); BaseClass::Spawn(); InitTrigger(); m_hTonemapController = gEntList.FindEntityByName( NULL, m_tonemapControllerName ); } //-------------------------------------------------------------------------------------------------------- void CTonemapTrigger::StartTouch( CBaseEntity *other ) { if ( !PassesTriggerFilters( other ) ) return; BaseClass::StartTouch( other ); CBasePlayer *player = ToBasePlayer( other ); if ( !player ) return; player->OnTonemapTriggerStartTouch( this ); } //-------------------------------------------------------------------------------------------------------- void CTonemapTrigger::EndTouch( CBaseEntity *other ) { if ( !PassesTriggerFilters( other ) ) return; BaseClass::EndTouch( other ); CBasePlayer *player = ToBasePlayer( other ); if ( !player ) return; player->OnTonemapTriggerEndTouch( this ); } //----------------------------------------------------------------------------- // Purpose: Clear out the tonemap controller. //----------------------------------------------------------------------------- void CTonemapSystem::LevelInitPreEntity( void ) { m_hMasterController = NULL; } //----------------------------------------------------------------------------- // Purpose: On level load find the master tonemap controller. If no controller is // set as Master, use the first tonemap controller found. //----------------------------------------------------------------------------- void CTonemapSystem::LevelInitPostEntity( void ) { // Overall master controller CEnvTonemapController *pTonemapController = NULL; do { pTonemapController = static_cast( gEntList.FindEntityByClassname( pTonemapController, "env_tonemap_controller" ) ); if ( pTonemapController ) { if ( m_hMasterController == NULL ) { m_hMasterController = pTonemapController; } else { if ( pTonemapController->IsMaster() ) { m_hMasterController = pTonemapController; } } } } while ( pTonemapController ); } //-------------------------------------------------------------------------------------------------------- CTonemapSystem s_TonemapSystem( "TonemapSystem" ); //-------------------------------------------------------------------------------------------------------- CTonemapSystem *TheTonemapSystem( void ) { return &s_TonemapSystem; } //--------------------------------------------------------------------------------------------------------