//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: An entity that networks the state of the game's objectives. // May contain data for objectives that aren't used by your mod, but // the extra data will never be networked as long as it's zeroed out. // //============================================================================= #include "cbase.h" #include "team_objectiveresource.h" #include "shareddefs.h" #include #include "team.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define CAPHUD_PARITY_BITS 6 #define CAPHUD_PARITY_MASK ((1<curtime + LAZY_UPDATE_TIME ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::ObjectiveThink( void ) { SetNextThink( gpGlobals->curtime + LAZY_UPDATE_TIME ); for ( int i = 0; i < m_iNumControlPoints; i++ ) { if ( m_iCappingTeam[i] ) { m_flLazyCapPerc.Set( i, m_flCapPercentages[i] ); } } } //----------------------------------------------------------------------------- // Purpose: The objective resource is always transmitted to clients //----------------------------------------------------------------------------- int CBaseTeamObjectiveResource::UpdateTransmitState() { // ALWAYS transmit to all clients. return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: Round is starting, reset state //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::ResetControlPoints( void ) { for ( int i=0; i < MAX_CONTROL_POINTS; i++ ) { m_iCappingTeam.Set( i, TEAM_UNASSIGNED ); m_iTeamInZone.Set( i, TEAM_UNASSIGNED ); m_bInMiniRound.Set( i, true ); for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) { m_iNumTeamMembers.Set( TEAM_ARRAY( i, team ), 0.0f ); } } UpdateCapHudElement(); m_bControlPointsReset = !m_bControlPointsReset; } //----------------------------------------------------------------------------- // Purpose: Data setting functions //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetNumControlPoints( int num ) { Assert( num <= MAX_CONTROL_POINTS ); m_iNumControlPoints = num; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPIcons( int index, int iTeam, int iIcon ) { AssertValidIndex(index); m_iTeamIcons.Set( TEAM_ARRAY( index, iTeam ), iIcon ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPOverlays( int index, int iTeam, int iIcon ) { AssertValidIndex(index); m_iTeamOverlays.Set( TEAM_ARRAY( index, iTeam ), iIcon ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetTeamBaseIcons( int iTeam, int iBaseIcon ) { Assert( iTeam >= 0 && iTeam < MAX_TEAMS ); m_iTeamBaseIcons.Set( iTeam, iBaseIcon ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPPosition( int index, const Vector& vPosition ) { AssertValidIndex(index); m_vCPPositions.Set( index, vPosition ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPVisible( int index, bool bVisible ) { AssertValidIndex(index); m_bCPIsVisible.Set( index, bVisible ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetWarnOnCap( int index, int iWarnLevel ) { AssertValidIndex(index); m_iWarnOnCap.Set( index, iWarnLevel ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetWarnSound( int index, string_t iszSound ) { AssertValidIndex(index); m_iszWarnSound.Set( index, iszSound ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPRequiredCappers( int index, int iTeam, int iReqPlayers ) { AssertValidIndex(index); m_iTeamReqCappers.Set( TEAM_ARRAY( index, iTeam ), iReqPlayers ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPCapTime( int index, int iTeam, float flTime ) { AssertValidIndex(index); m_flTeamCapTime.Set( TEAM_ARRAY( index, iTeam ), flTime ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCPCapPercentage( int index, float flTime ) { AssertValidIndex(index); m_flCapPercentages[index] = flTime; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- float CBaseTeamObjectiveResource::GetCPCapPercentage( int index ) { AssertValidIndex(index); return m_flCapPercentages[index]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetTeamCanCap( int index, int iTeam, bool bCanCap ) { AssertValidIndex(index); m_bTeamCanCap.Set( TEAM_ARRAY( index, iTeam ), bCanCap ); UpdateCapHudElement(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetBaseCP( int index, int iTeam ) { Assert( iTeam < MAX_TEAMS ); m_iBaseControlPoints.Set( iTeam, index ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetPreviousPoint( int index, int iTeam, int iPrevIndex, int iPrevPoint ) { AssertValidIndex(index); Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (iTeam * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); m_iPreviousPoints.Set( iIntIndex, iPrevPoint ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CBaseTeamObjectiveResource::GetPreviousPointForPoint( int index, int team, int iPrevIndex ) { AssertValidIndex(index); Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); return m_iPreviousPoints[ iIntIndex ]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CBaseTeamObjectiveResource::TeamCanCapPoint( int index, int team ) { AssertValidIndex(index); return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ]; } //----------------------------------------------------------------------------- // Purpose: Data setting functions //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetNumPlayers( int index, int team, int iNumPlayers ) { AssertValidIndex(index); m_iNumTeamMembers.Set( TEAM_ARRAY( index, team ), iNumPlayers ); UpdateCapHudElement(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::StartCap( int index, int team ) { AssertValidIndex(index); if ( m_iCappingTeam.Get( index ) != team ) { m_iCappingTeam.Set( index, team ); UpdateCapHudElement(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetOwningTeam( int index, int team ) { AssertValidIndex(index); m_iOwner.Set( index, team ); // clear the capper m_iCappingTeam.Set( index, TEAM_UNASSIGNED ); UpdateCapHudElement(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCappingTeam( int index, int team ) { AssertValidIndex(index); if ( m_iCappingTeam.Get( index ) != team ) { m_iCappingTeam.Set( index, team ); UpdateCapHudElement(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetTeamInZone( int index, int team ) { AssertValidIndex(index); if ( m_iTeamInZone.Get( index ) != team ) { m_iTeamInZone.Set( index, team ); UpdateCapHudElement(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetCapBlocked( int index, bool bBlocked ) { AssertValidIndex(index); if ( m_bBlocked.Get( index ) != bBlocked ) { m_bBlocked.Set( index, bBlocked ); UpdateCapHudElement(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CBaseTeamObjectiveResource::GetOwningTeam( int index ) { if ( index >= m_iNumControlPoints ) return TEAM_UNASSIGNED; return m_iOwner[index]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::UpdateCapHudElement( void ) { m_iUpdateCapHudParity = (m_iUpdateCapHudParity + 1) & CAPHUD_PARITY_MASK; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseTeamObjectiveResource::SetTrainPathDistance( int index, float flDistance ) { AssertValidIndex(index); m_flPathDistance.Set( index, flDistance ); }