//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Holds defintion for game ammo types // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef CS_BLACKMARKET_H #define CS_BLACKMARKET_H #include "cs_weapon_parse.h" #ifdef CLIENT_DLL #include "c_cs_player.h" #else #include "cs_player.h" #endif #ifdef _WIN32 #pragma once #endif struct blackmarket_items_t { const char *pClassname; int iDefaultPrice; }; extern blackmarket_items_t blackmarket_items[]; void BlackMarketAddWeapon( const char *pWeaponName, CCSPlayer *pBuyer ); #ifndef CLIENT_DLL class CBlackMarketElement { public: DECLARE_CLASS_NOBASE( CBlackMarketElement ); // For CNetworkVars. void NetworkStateChanged(); void NetworkStateChanged( void *pVar ); CBlackMarketElement() { m_iPrice = 0; m_iTimesBought = 0; m_iWeaponID = 0; } CNetworkVar( int, m_iPrice ); CNetworkVar( int, m_iWeaponID ); int m_iTimesBought; }; #else class C_BlackMarketElement { public: // This allows the datatables to access private members. ALLOW_DATATABLES_PRIVATE_ACCESS(); int m_iWeaponID; int m_iPrice; }; #define CBlackMarketElement C_BlackMarketElement #endif #endif // CS_BLACKMARKET_H