//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef IN_BUTTONS_H #define IN_BUTTONS_H #ifdef _WIN32 #pragma once #endif #define IN_ATTACK (1 << 0) #define IN_JUMP (1 << 1) #define IN_DUCK (1 << 2) #define IN_FORWARD (1 << 3) #define IN_BACK (1 << 4) #define IN_USE (1 << 5) #define IN_CANCEL (1 << 6) #define IN_LEFT (1 << 7) #define IN_RIGHT (1 << 8) #define IN_MOVELEFT (1 << 9) #define IN_MOVERIGHT (1 << 10) #define IN_ATTACK2 (1 << 11) #define IN_RUN (1 << 12) #define IN_RELOAD (1 << 13) #define IN_ALT1 (1 << 14) #define IN_ALT2 (1 << 15) #define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down #define IN_SPEED (1 << 17) // Player is holding the speed key #define IN_WALK (1 << 18) // Player holding walk key #define IN_ZOOM (1 << 19) // Zoom key for HUD zoom #define IN_WEAPON1 (1 << 20) // weapon defines these bits #define IN_WEAPON2 (1 << 21) // weapon defines these bits #define IN_BULLRUSH (1 << 22) #define IN_GRENADE1 (1 << 23) // grenade 1 #define IN_GRENADE2 (1 << 24) // grenade 2 #define IN_LOOKSPIN (1 << 25) #ifdef PORTAL2 #if USE_SLOWTIME #define IN_SLOWTIME (1 << 26) #endif // USE_SLOWTIME #define IN_COOP_PING (1 << 27) #define IN_REMOTE_VIEW (1 << 28) #endif // PORTAL2 #ifdef INFESTED_DLL #define IN_CURRENT_ABILITY (1 << 22) // overloading BULLRUSH #define IN_PREV_ABILITY (1 << 23) // overloading GRENADE1 #define IN_NEXT_ABILITY (1 << 24) // overloading GRENADE2 #define IN_MELEE_LOCK (1 << 26) #define IN_MELEE_CONTACT (1 << 27) #define IN_ABILITY1 (1 << 28) #define IN_ABILITY2 (1 << 29) #define IN_ABILITY3 (1 << 30) #define IN_ABILITY4 (1 << 31) #define IN_ABILITY5 (1 << 19) // overloading ZOOM #endif // INFESTED_DLL #endif // IN_BUTTONS_H