//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef BASEPROJECTEDENTITY_SHARED_H #define BASEPROJECTEDENTITY_SHARED_H #ifdef _WIN32 #pragma once #endif #include "cbase.h" #if defined( GAME_DLL ) #include "baseprojectedentity.h" #else #include "c_baseprojectedentity.h" #endif // Create these a small amount in front of portals they redirect through // and in front of solid objects they project into to prevent z fighting and stuck-in-solid problems. #define PROJECTION_END_POINT_EPSILON 0.1f #define PROJECTOR_MAX_LENGTH 4096 #endif // BASEPROJECTEDENTITY_SHARED_H