//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef HAMMERSCENE_H #define HAMMERSCENE_H #ifdef _WIN32 #pragma once #endif class CChoreoScene; // Load the specified vcd file. CChoreoScene* HammerLoadScene( const char *pFilename ); // Load the VCD file and get the first sound in it. bool GetFirstSoundInScene( const char *pSceneFilename, char *pSoundName, int soundNameLen ); #endif // HAMMERSCENE_H