//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TOOLMANAGER_H #define TOOLMANAGER_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" #include "UtlVector.h" class CToolAxisHandle; class CToolDecal; class CToolDisplace; class CToolMagnify; class CToolMaterial; class CToolPickAngles; class CToolPickEntity; class CToolPickFace; class CToolPointHandle; class CToolSphere; class CBaseTool; class CToolSweptPlayerHull; class CChunkHandlerMap; class CToolManager { public: CToolManager(); ~CToolManager(); bool Init(CMapDoc *pDocument); void Shutdown(); CBaseTool *GetActiveTool(); ToolID_t GetActiveToolID(); CBaseTool *GetToolForID(ToolID_t eToolID); void SetTool(ToolID_t nToolID); // changes current tool without touching the tool stack void PushTool(ToolID_t nToolID); // activates a new tool and put current tool on stack void PopTool(); // restores last tool on stack inline int GetToolCount(); inline CBaseTool *GetTool(int nIndex); void RemoveAllTools(); void AddTool(CBaseTool *pTool); static ChunkFileResult_t LoadCallback(CChunkFile *pFile, CBaseTool *pTool); void AddToolHandlers( CChunkHandlerMap *pHandlersMap ); ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo); ChunkFileResult_t LoadVMF(CChunkFile *pFile); private: void ActivateTool( CBaseTool *pTool ); void DeactivateTool( CBaseTool *pTool ); CUtlVector m_Tools; // List of ALL the tools. CMapDoc *m_pDocument; // document the manager is responisble for CBaseTool *m_pActiveTool; // Pointer to the active new tool, NULL if none. CUtlVector m_ToolIDStack; // Stack of active tool IDs, for PushTool/PopTool. }; //----------------------------------------------------------------------------- // Purpose: Accessor for iterating tools. //----------------------------------------------------------------------------- int CToolManager::GetToolCount() { return m_Tools.Count(); } //----------------------------------------------------------------------------- // Purpose: Accessor for iterating tools. //----------------------------------------------------------------------------- CBaseTool *CToolManager::GetTool(int nIndex) { return m_Tools.Element(nIndex); } // get the tool manager for the current active document: CToolManager *ToolManager(); #endif // TOOLMANAGER_H