//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GLOBALFUNCTIONS_H #define GLOBALFUNCTIONS_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" // For CMapObjectList class CMapSolid; class CMainFrame; class CMapWorld; class CMapDoc; class IWorldEditDispMgr; class CSubdivMesh; CMapWorld *GetActiveWorld(void); IWorldEditDispMgr *GetActiveWorldEditDispManager( void ); // // misc.cpp: // void randomize(); DWORD random(); void NotifyDuplicates(CMapSolid *pSolid); void NotifyDuplicates(const CMapObjectList *pList); bool IsWorldObject(CMapAtom *pObject); BOOL AddLeavesToListCallback(CMapClass *pObject, CMapObjectList *pList); void WriteDebug(char *pszStr); LPCTSTR GetDefaultTextureName(); void SetDefaultTextureName( const char *szTexName ); LPCTSTR GetNullTextureName(); int mychdir(LPCTSTR pszDir); // // Message window interface. // class CMessageWnd; enum MWMSGTYPE { mwStatus, mwError, mwWarning }; extern CMessageWnd *g_pwndMessage; void Msg(int type, const char *fmt, ...); // // timing functions // double I_FloatTime( void ); void I_BeginTime( void ); double I_EndTime( void ); // noise function float PerlinNoise2D( float x, float y, float rockiness ); float PerlinNoise2DScaled( float x, float y, float rockiness ); void DBG(char *fmt, ...); #endif // GLOBALFUNCTIONS_H