//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Implements a factory for entity helpers. When an entity is created, // the helpers from its class definition in the FGD are each instantiated // and added as children of the entity. // //============================================================================= #include "stdafx.h" #include "HelperFactory.h" #include "fgdlib/HelperInfo.h" #include "MapAlignedBox.h" #include "MapAnimator.h" #include "MapAxisHandle.h" #include "MapDecal.h" #include "MapFrustum.h" #include "MapKeyFrame.h" #include "MapLightCone.h" #include "MapLine.h" #include "MapSprite.h" #include "MapSphere.h" #include "MapStudioModel.h" #include "MapOverlay.h" #include "MapPointHandle.h" #include "MapQuadBounds.h" #include "MapLight.h" #include "MapSideList.h" #include "MapCylinder.h" #include "MapInstance.h" #include "MapOccluder.h" #include "MapViewer.h" #include "maplineoccluder.h" #include "mapsweptplayerhull.h" #include "mapworldtext.h" #include "DispShore.h" // memdbgon must be the last include file in a .cpp file!!! #include typedef CMapClass *HELPERFACTORY(CHelperInfo *, CMapEntity *); typedef struct { char *pszName; HELPERFACTORY *pfnFactory; } HelperFactoryMap_t; static HelperFactoryMap_t HelperFactoryMap[] = { "sprite", CMapSprite::CreateMapSprite, // Sprite, gets its render mode from the SPR file, has a selection handle. "iconsprite", CMapSprite::CreateMapSprite, // Masked alpha sprite, no selection handle. "studio", CMapStudioModel::CreateMapStudioModel, // Studio model with an axial bounding box. "studioprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box. "lightprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box, reverses pitch. "quadbounds", CMapQuadBounds::CreateQuadBounds, // Extracts the verts from a quad face of a brush. "animator", CMapAnimator::CreateMapAnimator, // Previews the motion of a moving entity (keyframe follower). "keyframe", CMapKeyFrame::CreateMapKeyFrame, // Autonames when cloned and draws lines to the next keyframe. "decal", CMapDecal::CreateMapDecal, // Decal that automatically attaches to nearby faces. "wirebox", CMapAlignedBox::Create, // Wireframe box that can extract its mins & maxs. "line", CMapLine::Create, // Line drawn between any two entities. "nodelink", CMapLine::Create, // Line drawn between any two navigation nodes. "lightcone", CMapLightCone::Create, // Faceted cone showing light angles and falloff. "frustum", CMapFrustum::Create, // Wireframe frustum. "sphere", CMapSphere::Create, // Wireframe sphere indicating a radius. "overlay", CMapOverlay::CreateMapOverlay, // A decal with manipulatable vertices. "light", CMapLight::CreateMapLight, // Light source for lighting preview. "sidelist", CMapSideList::CreateMapSideList, // List of CMapFace pointers set by face ID. "origin", CMapPointHandle::Create, // Handle used to manipulate the origin of an entity. "vecline", CMapPointHandle::Create, // Handle used to manipulate another point that draws a line back to its parent entity. "axis", CMapAxisHandle::Create, // Handle used to manipulate the axis of an entity. "cylinder", CMapCylinder::Create, // Wireframe cylinder with separate radii at each end "sweptplayerhull", CMapSweptPlayerHull::Create, // A swept player sized hull between two points (ladders) "overlay_transition", CMapOverlayTransition::Create, // Notes!! "instance", CMapInstance::Create, // A map instance used for rendering the sub-map "occluder", CMapOccluder::Create, // FoW Occluder "line_occluder", CMapLineOccluder::Create, // FoW Line Occluder "viewer", CMapViewer::Create, // FoW Viewer "worldtext", CWorldTextHelper::CreateWorldText, // Text string oriented in world space }; //----------------------------------------------------------------------------- // Purpose: Creates a helper from a helper info object. // Input : pHelperInfo - holds information about the helper to be created and // arguments to be passed to the helper when it is created. // pParent - The entity that will be the helper's parent. // Output : Returns a pointer to the newly created helper. //----------------------------------------------------------------------------- CMapClass *CHelperFactory::CreateHelper(CHelperInfo *pHelperInfo, CMapEntity *pParent) { // // Look up the helper factory function in the factory function table. // for (int i = 0; i < sizeof(HelperFactoryMap) / sizeof(HelperFactoryMap[0]); i++) { // // If the function was found in the table, create the helper and return it. // if (!stricmp(HelperFactoryMap[i].pszName, pHelperInfo->GetName())) { CMapClass *pHelper = HelperFactoryMap[i].pfnFactory(pHelperInfo, pParent); return(pHelper); } } return(NULL); }