//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef MAPDISP_H #define MAPDISP_H #pragma once //============================================================================= #pragma warning(push, 1) #pragma warning(disable:4701 4702 4530) #include #pragma warning(pop) #include #include "MapAtom.h" #include "Render3D.h" #include "mathlib/VMatrix.h" #include "DispMapImageFilter.h" #include "builddisp.h" #include "DispManager.h" class CChunkFile; class CMapClass; class CMapFace; class CSaveInfo; class IWorldEditDispMgr; class CToolDisplace; class Color; class CSelection; struct Shoreline_t; struct ExportDXFInfo_s; enum ChunkFileResult_t; // Painting Defines #define DISPPAINT_CHANNEL_POSITION 0 #define DISPPAINT_CHANNEL_ALPHA 1 #define WALKABLE_NORMAL_VALUE 0.7f #define BUILDABLE_NORMAL_VALUE 0.8f //============================================================================= // // Displacement Map Class // class CMapDisp : public CMapAtom { private: typedef struct { Vector min; Vector max; } BBox_t; typedef struct { Vector normal; float dist; } Plane_t; typedef struct { Vector v[3]; } Tri_t; public: enum { MAPDISP_MAX_VERTS = 289 }; // 17x17 enum { MAPDISP_MAX_FACES = 512 }; // ( 16x16 ) x 2 enum { MAPDISP_MAX_NEIGHBORS = 8 }; // 4 edges + 4 corners -- always four-sided //========================================================================= // // Constructor/Deconstructor (Initialization) // CMapDisp(); ~CMapDisp(); inline void SetEditHandle( EditDispHandle_t handle ) { m_EditHandle = handle; } inline EditDispHandle_t GetEditHandle( void ) { return m_EditHandle; } bool InitDispSurfaceData( CMapFace *pFace, bool bGenerateStartPoint ); void ResetFieldData( void ); void InitData( int power ); // void InitData( int power, int minTess, float smoothingAngle, Vector **dispVectorField, Vector **dispVectorOffset, float *dispDistances ); //========================================================================= // // Creation, Copy // bool Create( void ); CMapDisp *CopyFrom( CMapDisp *pMapDisp, bool bUpdateDependencies ); //========================================================================= // // Update/Modification/Editing Functions // void UpdateSurfData( CMapFace *pFace ); void UpdateSurfDataAndVectorField( CMapFace *pFace ); void UpdateData( void ); void UpdateDataAndNeighborData( void ); void InvertAlpha( void ); void Resample( int power ); void Elevate( float elevation ); bool TraceLine( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd ); bool TraceLineSnapTo( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd ); void DoTransform(const VMatrix &matrix); void ApplyNoise( float min, float max, float rockiness ); bool PointSurfIntersection( Vector const &ptCenter, float radius, float &distMin, Vector &ptMin ); void Split( EditDispHandle_t hBuilderDisp ); void UpdateWalkable( void ); void UpdateBuildable( void ); void CreateShoreOverlays( CMapFace *pFace, Shoreline_t *pShoreline ); virtual void PostUpdate(Notify_Dependent_t eNotifyType); //========================================================================= // // Attributes // inline void SetPower( int power ); inline int GetPower( void ); inline int CalcPower( int width ); inline int GetSize( void ); inline int GetWidth( void ); inline int GetHeight( void ); inline int TriangleCount() { return 2 * (GetWidth() - 1) * (GetHeight() - 1); } inline void SetElevation( float elevation ); inline float GetElevation( void ); void Scale( float scale ); inline float GetScale( void ); inline void GetBoundingBox( Vector& boxMin, Vector& boxMax ); inline size_t GetDataSize( void ); // flags inline bool IsTouched( void ); inline void SetTouched( void ); inline void ResetTouched( void ); inline void SetHasMappingAxes( bool value ); inline void SetSubdivided( bool bSubdiv ); inline bool IsSubdivided( void ); inline void SetReSubdivision( bool bReSubdiv ); inline bool NeedsReSubdivision( void ); //========================================================================= // // Base Surface Data // inline void GetSurfPoint( int index, Vector& pt ); inline void GetSurfNormal( Vector& normal ); inline int GetSurfPointStartIndex( void ); inline void SetSurfPointStartIndex( int index ); inline void GetSurfTexCoord( int ndx, Vector2D &texCoord ); inline void SetSurfTexCoord( int ndx, Vector2D const &texCoord ); inline int GetFlags( void ) { return m_CoreDispInfo.GetSurface()->GetFlags(); } inline void SetFlags( int nFlags ) { m_CoreDispInfo.GetSurface()->SetFlags( nFlags ); } inline bool CheckFlags( int nFlags ) { return ( ( nFlags & GetFlags() ) != 0 ) ? true : false; } //========================================================================= // // Surface Data // inline void SetVert( int index, Vector const &v ); inline void GetVert( int index, Vector& v ); inline void SetAlpha( int index, float alpha ); inline float GetAlpha( int index ); inline void GetFlatVert( int index, Vector& v ); inline void SetFlatVert( int index, const Vector &v ); inline void GetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ); inline void SetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ); inline void ResetFieldVectors( void ); inline void SetFieldVector( int index, Vector const &v ); inline void GetFieldVector( int index, Vector& v ); inline void ResetFieldDistances( void ); inline void SetFieldDistance( int index, float distance ); inline float GetFieldDistance( int index ); inline void ResetSubdivPositions( void ); inline void SetSubdivPosition( int ndx, Vector const &v ); inline void GetSubdivPosition( int ndx, Vector& v ); inline void ResetSubdivNormals( void ); inline void SetSubdivNormal( int ndx, Vector const &v ); inline void GetSubdivNormal( int ndx, Vector &v ); inline int GetTriCount( void ) { return m_CoreDispInfo.GetTriCount(); } inline void GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 ) { m_CoreDispInfo.GetTriIndices( iTri, v1, v2, v3 ); } inline void GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 ) { m_CoreDispInfo.GetTriPos( iTri, v1, v2, v3 ); } inline void SetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.SetTriTag( iTri, nTag ); } inline void ResetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ResetTriTag( iTri, nTag ); } inline void ToggleTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ToggleTriTag( iTri, nTag ); } inline bool IsTriTag( int iTri, unsigned short nTag ) { return m_CoreDispInfo.IsTriTag( iTri, nTag ); } inline bool IsTriWalkable( int iTri ) { return m_CoreDispInfo.IsTriWalkable( iTri ); } inline bool IsTriBuildable( int iTri ) { return m_CoreDispInfo.IsTriBuildable( iTri ); } int CollideWithDispTri( const Vector &rayStart, const Vector &rayEnd, float &flFraction, bool OneSided = false ); //========================================================================= // // Neighbors // void UpdateNeighborDependencies( bool bDestroy ); static void UpdateNeighborsOfDispsIntersectingBox( const Vector &bbMin, const Vector &bbMax, float flPadding ); inline void SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient ); inline void GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient ); inline EditDispHandle_t GetEdgeNeighbor( int direction ); inline int GetCornerNeighborCount( int direction ); inline void AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient ); inline void GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient ); inline EditDispHandle_t GetCornerNeighbor( int direction, int cornerIndex ); // for lighting preview void AddShadowingTriangles( CUtlVector &tri_list ); //========================================================================= // // Rendering // void Render3D( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void Render2D( CRender2D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); static void SetSelectMask( bool bSelectMask ); static bool HasSelectMask( void ); static void SetGridMask( bool bGridMask ); static bool HasGridMask( void ); //========================================================================= // // Selection // inline void SetTexelHitIndex( int index ); inline int GetTexelHitIndex( void ); inline void ResetTexelHitIndex( void ); inline void SetDispMapHitIndex( int index ); inline void ResetDispMapHitIndex( void ); EditDispHandle_t GetHitDispMap( void ); //========================================================================= // // Paint Functions // void Paint_Init( int nType ); void Paint_InitSelfAndNeighbors( int nType ); void Paint_SetValue( int iVert, Vector const &vPaint ); void Paint_Update( bool bSplit ); void Paint_UpdateSelfAndNeighbors( bool bSplit ); inline bool Paint_IsDirty( void ); //========================================================================= // // Undo Functions (friends) // friend void EditDisp_ForUndo( EditDispHandle_t editHandle, char *pszPositionName, bool bNeighborsUndo ); //========================================================================= // // Utility Functions // void DispUVToSurf( Vector2D const &dispUV, Vector &surfPt, Vector *pNormal, float *pAlpha ) { m_CoreDispInfo.DispUVToSurf( dispUV, surfPt, pNormal, pAlpha ); } void BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV ) { m_CoreDispInfo.BaseFacePlaneToDispUV( planePt, dispUV ); } bool SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt ) { return m_CoreDispInfo.SurfToBaseFacePlane( surfPt, planePt ); } CCoreDispInfo *GetCoreDispInfo( void ) { return &m_CoreDispInfo; } //========================================================================= // // Load/Save Functions // ChunkFileResult_t LoadVMF(CChunkFile *pFile); ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo); bool SerializedLoadMAP( std::fstream &file, CMapFace *pFace, UINT version ); bool SerializedLoadRMF( std::fstream &file, CMapFace *pFace, float version ); bool SaveDXF(ExportDXFInfo_s *pInfo); void PostLoad( void ); void UpdateVertPositionForSubdiv( int iVert, const Vector &vecNewSubdivPos ); private: enum { NUM_EDGES_CORNERS = 4 }; enum { MAX_CORNER_NEIGHBORS = 4 }; EditDispHandle_t m_EditHandle; // id of displacement in global manager's list CCoreDispInfo m_CoreDispInfo; // core displacement info int m_HitTexelIndex; // the displacement map texel that was "hit" int m_HitDispIndex; // the displacement map that was hit (this or one of its neighbors) Vector m_LightPosition; float m_LightColor[3]; EditDispHandle_t m_EdgeNeighbors[NUM_EDGES_CORNERS]; // four possible edge neighbors (W, N, E, S) int m_EdgeNeighborOrientations[NUM_EDGES_CORNERS]; // neighbor edge orientations int m_CornerNeighborCounts[NUM_EDGES_CORNERS]; // number of corner neighbors (not counting edge neighbors) EditDispHandle_t m_CornerNeighbors[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // four corners/multiple corner neighbors possible (SW, SE, NW, NE) int m_CornerNeighborOrientations[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // neighbor corner orientations bool m_bHasMappingAxes; Vector m_MapAxes[2]; // for older files (.map, .rmf) Vector m_BBox[2]; // axial-aligned bounding box float m_Scale; static bool m_bSelectMask; // masks for the Displacement Tool (FaceEditSheet) static bool m_bGridMask; bool m_bSubdiv; bool m_bReSubdiv; CUtlVector m_aWalkableVerts; CUtlVector m_aWalkableIndices; CUtlVector m_aForcedWalkableIndices; CUtlVector m_aBuildableVerts; CUtlVector m_aBuildableIndices; CUtlVector m_aForcedBuildableIndices; // Painting Data. struct PaintCanvas_t { enum { CANVAS_SIZE = MAPDISP_MAX_VERTS }; int m_nType; // what does the canvas hold - position, alpha, etc. Vector m_Values[CANVAS_SIZE]; bool m_bValuesDirty[CANVAS_SIZE]; bool m_bDirty; }; PaintCanvas_t m_Canvas; int m_FoWTriSoupID; //========================================================================= // // Painting Functions // void PaintPosition_Update( int iVert ); void PaintAlpha_Update( int iVert ); //========================================================================= // // Update/Modification/Editing Functions // void UpSample( int oldPower ); void DownSample( int oldPower ); void GetValidSamplePoints( int index, int width, int height, bool *pValidPoints ); void SamplePoints( int index, int width, int height, bool *pValidPoints, float *pValue, float *pAlpha, Vector& newDispVector, Vector& newSubdivPos, Vector &newSubdivNormal ); void PostCreate( void ); void UpdateBoundingBox( void ); void UpdateLightmapExtents( void ); bool ValidLightmapSize( void ); void CheckAndUpdateOverlays( bool bFull ); bool EntityInBoundingBox( Vector const &vOrigin ); enum { FLIP_HORIZONTAL = 0, FLIP_VERTICAL, FLIP_TRANSPOSE }; void Flip( int flipType ); int GetAxisTypeBasedOnView( int majorAxis, int vertAxis, int horzAxis ); int GetMajorAxis( Vector &v ); //========================================================================= // // Collision Testing // void CreateBoundingBoxes( BBox_t *pBBox, int count, float bloat ); void CreatePlanesFromBoundingBox( Plane_t *planes, const Vector& bbMin, const Vector& bbMax ); void CollideWithBoundingBoxes( const Vector& rayStart, const Vector& rayEnd, BBox_t *pBBox, int bboxCount, Tri_t *pTris, int *triCount ); float CollideWithTriangles( const Vector& RayStart, const Vector& RayEnd, Tri_t *pTris, int triCount, Vector& surfNormal ); //========================================================================= // // Rendering // void RenderHitBox( CRender3D *pRender, bool bNudge ); void RenderPaintSphere( CRender3D *pRender, CToolDisplace *pTool ); void CalcColor( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState, Color &pColor ); void RenderSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void RenderOverlaySurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void RenderWalkableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void RenderBuildableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void RenderWireframeSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState ); void RenderDisAllowedVerts( CRender3D *pRender ); void Render3DDebug( CRender3D *pRender, bool isSelected ); //========================================================================= // // Neighboring Functions // inline void ResetNeighbors( void ); void FindNeighbors( void ); //========================================================================= // // Load/Save Functions // static ChunkFileResult_t LoadDispDistancesCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispOffsetsCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispOffsetNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAlphasCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAlphaBlendCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAlphaBlendKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendColorCallback0(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendColorCallback1(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendColorCallback2(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendColorCallback3(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispMultiBlendColorKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispTriangleTagsCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAllowedVertsCallback(CChunkFile *pFile, CMapDisp *pDisp); static ChunkFileResult_t LoadDispAllowedVertsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp); //========================================================================= // // Utility // bool ComparePoints( const Vector& pt1, const Vector& pt2, const float tolerance ); int GetStartIndexFromLevel( int levelIndex ); int GetEndIndexFromLevel( int levelIndex ); void SnapPointToPlane( Vector const &vNormal, float dist, Vector &pt ); }; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetPower( int power ) { m_CoreDispInfo.SetPower( power ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetPower( void ) { return m_CoreDispInfo.GetPower(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::CalcPower( int width ) { switch( width ) { case 5: return 2; case 9: return 3; case 17: return 4; default: return -1; } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetWidth( void ) { return m_CoreDispInfo.GetWidth(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetHeight( void ) { return m_CoreDispInfo.GetHeight(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetSize( void ) { return m_CoreDispInfo.GetSize(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetElevation( float elevation ) { m_CoreDispInfo.SetElevation( elevation ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline float CMapDisp::GetElevation( void ) { return m_CoreDispInfo.GetElevation(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline float CMapDisp::GetScale( void ) { return m_Scale; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetBoundingBox( Vector& boxMin, Vector& boxMax ) { boxMin = m_BBox[0]; boxMax = m_BBox[1]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline size_t CMapDisp::GetDataSize( void ) { return ( sizeof( CMapDisp ) ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline bool CMapDisp::IsTouched( void ) { return m_CoreDispInfo.IsTouched(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetTouched( void ) { m_CoreDispInfo.SetTouched( true ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetTouched( void ) { m_CoreDispInfo.SetTouched( false ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetHasMappingAxes( bool value ) { m_bHasMappingAxes = value; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetSubdivided( bool bSubdiv ) { m_bSubdiv = bSubdiv; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline bool CMapDisp::IsSubdivided( void ) { return m_bSubdiv; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetReSubdivision( bool bReSubdiv ) { m_bReSubdiv = bReSubdiv; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline bool CMapDisp::NeedsReSubdivision( void ) { return m_bReSubdiv; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetSurfPoint( int index, Vector& pt ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); pSurf->GetPoint( index, pt ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetSurfNormal( Vector& normal ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); pSurf->GetNormal( normal ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetSurfPointStartIndex( void ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); return pSurf->GetPointStartIndex(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetSurfPointStartIndex( int index ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); pSurf->SetPointStartIndex( index ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetSurfTexCoord( int ndx, Vector2D &texCoord ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); pSurf->GetTexCoord( ndx, texCoord ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetSurfTexCoord( int ndx, Vector2D const &texCoord ) { CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface(); pSurf->SetTexCoord( ndx, texCoord ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetVert( int index, Vector const &v ) { m_CoreDispInfo.SetVert( index, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetVert( int index, Vector& v ) { m_CoreDispInfo.GetVert( index, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetAlpha( int index, float alpha ) { m_CoreDispInfo.SetAlpha( index, alpha ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline float CMapDisp::GetAlpha( int index ) { return m_CoreDispInfo.GetAlpha( index ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetFlatVert( int index, Vector& v ) { m_CoreDispInfo.GetFlatVert( index, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetFlatVert( int index, const Vector &v ) { m_CoreDispInfo.SetFlatVert( index, v ); } inline void CMapDisp::GetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ) { m_CoreDispInfo.GetMultiBlend( index, vBlend, vAlphaBlend, vColor1, vColor2, vColor3, vColor4 ); } inline void CMapDisp::SetMultiBlend( int index, Vector4D &vBlend, Vector4D &vAlphaBlend, Vector &vColor1, Vector &vColor2, Vector &vColor3, Vector &vColor4 ) { m_CoreDispInfo.SetMultiBlend( index, vBlend, vAlphaBlend, vColor1, vColor2, vColor3, vColor4 ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetFieldVectors( void ) { m_CoreDispInfo.ResetFieldVectors(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetFieldVector( int index, Vector const &v ) { m_CoreDispInfo.SetFieldVector( index, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetFieldVector( int index, Vector& v ) { m_CoreDispInfo.GetFieldVector( index, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetSubdivPositions( void ) { m_CoreDispInfo.ResetSubdivPositions(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetSubdivPosition( int ndx, Vector const &v ) { m_CoreDispInfo.SetSubdivPosition( ndx, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetSubdivPosition( int ndx, Vector& v ) { m_CoreDispInfo.GetSubdivPosition( ndx, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetSubdivNormals( void ) { m_CoreDispInfo.ResetSubdivNormals(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetSubdivNormal( int ndx, Vector const &v ) { m_CoreDispInfo.SetSubdivNormal( ndx, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetSubdivNormal( int ndx, Vector &v ) { m_CoreDispInfo.GetSubdivNormal( ndx, v ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetFieldDistances( void ) { m_CoreDispInfo.ResetFieldDistances(); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetFieldDistance( int index, float dist ) { m_CoreDispInfo.SetFieldDistance( index, dist ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline float CMapDisp::GetFieldDistance( int index ) { return m_CoreDispInfo.GetFieldDistance( index ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::ResetNeighbors( void ) { for( int i = 0; i < NUM_EDGES_CORNERS; i++ ) { m_EdgeNeighbors[i] = EDITDISPHANDLE_INVALID; m_EdgeNeighborOrientations[i] = -1; m_CornerNeighborCounts[i] = 0; for( int j = 0; j < MAX_CORNER_NEIGHBORS; j++ ) { m_CornerNeighbors[i][j] = EDITDISPHANDLE_INVALID; m_CornerNeighborOrientations[i][j] = -1; } } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); m_EdgeNeighbors[direction] = handle; m_EdgeNeighborOrientations[direction] = orient; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); handle = m_EdgeNeighbors[direction]; orient = m_EdgeNeighborOrientations[direction]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline EditDispHandle_t CMapDisp::GetEdgeNeighbor( int direction ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); return m_EdgeNeighbors[direction]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); if( m_CornerNeighborCounts[direction] >= MAX_CORNER_NEIGHBORS ) return; m_CornerNeighbors[direction][m_CornerNeighborCounts[direction]] = handle; m_CornerNeighborOrientations[direction][m_CornerNeighborCounts[direction]] = orient; m_CornerNeighborCounts[direction]++; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline int CMapDisp::GetCornerNeighborCount( int direction ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); return m_CornerNeighborCounts[direction]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CMapDisp::GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); assert( cornerIndex >= 0 ); assert( cornerIndex < MAX_CORNER_NEIGHBORS ); handle = EDITDISPHANDLE_INVALID; orient = 0; if( cornerIndex >= m_CornerNeighborCounts[direction] ) return; handle = m_CornerNeighbors[direction][cornerIndex]; orient = m_CornerNeighborOrientations[direction][cornerIndex]; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline EditDispHandle_t CMapDisp::GetCornerNeighbor( int direction, int cornerIndex ) { assert( direction >= 0 ); assert( direction < NUM_EDGES_CORNERS ); assert( cornerIndex >= 0 ); assert( cornerIndex < MAX_CORNER_NEIGHBORS ); if( cornerIndex >= m_CornerNeighborCounts[direction] ) return NULL; return m_CornerNeighbors[direction][cornerIndex]; } inline void CMapDisp::ResetTexelHitIndex( void ) { m_HitTexelIndex = -1; } inline void CMapDisp::SetTexelHitIndex( int index ) { m_HitTexelIndex = index; } inline int CMapDisp::GetTexelHitIndex( void ) { return m_HitTexelIndex; } inline void CMapDisp::SetDispMapHitIndex( int index ) { m_HitDispIndex = index; } inline void CMapDisp::ResetDispMapHitIndex( void ) { m_HitDispIndex = -1; } inline bool CMapDisp::Paint_IsDirty( void ) { return m_Canvas.m_bDirty; } #endif // MAPDISP_H