//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef WORLDTEXTHELPER_H #define WORLDTEXTHELPER_H #pragma once #include "MapHelper.h" class CRender3D; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CWorldTextHelper : public CMapHelper { public: // // Factories. // static CMapClass *CreateWorldText(CHelperInfo *pHelperInfo, CMapEntity *pParent); // // Construction/destruction: // CWorldTextHelper(); virtual ~CWorldTextHelper(); DECLARE_MAPCLASS( CWorldTextHelper, CMapHelper ) void SetText( const char *pNewText ); void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); void Initialize(); void Render2D(CRender2D *pRender); void Render3D(CRender3D *pRender); void Render3DText( CRender3D *pRender, const char* szText, const float flTextSize ); void GetAngles(QAngle &Angles); int SerializeRMF(std::fstream &File, BOOL bRMF); int SerializeMAP(std::fstream &File, BOOL bRMF); static void SetRenderDistance(float fRenderDistance); bool ShouldRenderLast(void); bool IsVisualElement(void) { return(true); } const char* GetDescription() { return("WorldText"); } void OnParentKeyChanged(const char* szKey, const char* szValue); protected: // // Implements CMapAtom transformation functions. // void DoTransform(const VMatrix &matrix); void SetRenderMode( int mode ); QAngle m_Angles; int m_eRenderMode; // Our render mode (transparency, etc.). colorVec m_RenderColor; // Our render color. float m_flTextSize; char *m_pText; private: void ComputeCornerVertices( Vector *pVerts, float flBloat = 0.0f ) const; }; #endif // WORLDTEXTHELPER_H