//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // OptionProperties.cpp : implementation file // #include "stdafx.h" #include "hammer.h" #include "OptionProperties.h" // memdbgon must be the last include file in a .cpp file!!! #include ///////////////////////////////////////////////////////////////////////////// // COptionProperties IMPLEMENT_DYNAMIC(COptionProperties, CPropertySheet) COptionProperties::COptionProperties(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { DoStandardInit(); } COptionProperties::COptionProperties(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { DoStandardInit(); } COptionProperties::~COptionProperties() { } BEGIN_MESSAGE_MAP(COptionProperties, CPropertySheet) //{{AFX_MSG_MAP(COptionProperties) ON_WM_CLOSE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // COptionProperties message handlers void COptionProperties::DoStandardInit() { AddPage(&Configs); AddPage(&General); AddPage(&View2D); AddPage(&View3D); AddPage(&Textures); AddPage(&Build); } void COptionProperties::OnClose() { CPropertySheet::OnClose(); }