//----------------------------------------------------------------------------- // INPUTSYSTEM.VPC // // Project Script //----------------------------------------------------------------------------- $macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;NO_STRING_T;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE" $PreprocessorDefinitions "$BASE;INCLUDE_SCALEFORM" [$WIN32] } $Linker [!$PS3] { $AdditionalDependencies "$BASE Winmm.lib" [$WINDOWS] $AdditionalDependencies "$BASE imm32.lib" [$WINDOWS] $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "Carbon;ForceFeedback;IOKit" $SystemLibraries "SDL2" [$LINUXALL] } $Linker [$PS3] { $AdditionalDependencies "$BASE $SCE_PPU_LIBROOT\libio_stub.a $SCE_PPU_LIBROOT\libcamera_stub.a $SCE_PPU_LIBROOT\libgem_stub.a $SCE_PPU_LIBROOT\libspurs_stub.a $SCE_PPU_LIBROOT\libgcm_cmd.a $SCE_PPU_LIBROOT\libgcm_sys_stub.a" } } $Project "inputsystem" { $Folder "Source Files" { $File "inputstacksystem.cpp" $File "inputsystem.cpp" $File "inputsystem.h" $File "joystick.cpp" [!$POSIX] $File "joystick_osx.cpp" [$OSXALL] $File "joystick_linux.cpp" [$LINUXALL] $File "steamcontroller.cpp" $File "key_translation.cpp" $File "key_translation.h" $File "movecontroller_ps3.cpp" [$PS3] $File "movecontroller_ps3.h" [$PS3] $File "xcontroller.cpp" [!$POSIX] $File "$SRCDIR\common\platforminputdevice.cpp" } $Folder "Public Headers" { $File "$SRCDIR\public\inputsystem\AnalogCode.h" $File "$SRCDIR\public\inputsystem\ButtonCode.h" $File "$SRCDIR\public\inputsystem\iinputsystem.h" $File "$SRCDIR\public\inputsystem\iinputstacksystem.h" $File "$SRCDIR\public\inputsystem\InputEnums.h" $File "$SRCDIR\dx9sdk\include\XInput.h" $File "$SRCDIR\common\platforminputdevice.h" } $Folder "Link Libraries" { $Lib "tier2" $Lib "mathlib" $ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ] $ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ] } }