//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "mm_title_richpresence.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static void SetAllUsersContext( DWORD dwContextId, DWORD dwValue, bool bAsync = true ) { #ifdef _X360 for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k ) { if ( XBX_GetUserIsGuest( k ) ) continue; int iCtrlr = XBX_GetUserId( k ); if ( bAsync ) XUserSetContextEx( iCtrlr, dwContextId, dwValue, MMX360_NewOverlappedDormant() ); else XUserSetContext( iCtrlr, dwContextId, dwValue ); } #endif } static void SetAllUsersProperty( DWORD dwPropertyId, DWORD cbValue, void const *pvValue ) { #ifdef _X360 for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k ) { if ( XBX_GetUserIsGuest( k ) ) continue; int iCtrlr = XBX_GetUserId( k ); XUserSetPropertyEx( iCtrlr, dwPropertyId, cbValue, pvValue, MMX360_NewOverlappedDormant() ); } #endif } KeyValues * MM_Title_RichPresence_PrepareForSessionCreate( KeyValues *pSettings ) { return NULL; } void MM_Title_RichPresence_Update( KeyValues *pFullSettings, KeyValues *pUpdatedSettings ) { } void MM_Title_RichPresence_PlayersChanged( KeyValues *pFullSettings ) { }