//----------------------------------------------------------------------------- // SHADEREMPTY.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\" $PreprocessorDefinitions "$BASE;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE" } $Linker { $AdditionalDependencies "odbc32.lib odbccp32.lib" [$WINDOWS] $SystemLibraries "iconv" [$OSXALL] } } $Project "shaderapiempty" { $Folder "Source Files" { $File "shaderapiempty.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\tier0\platform.h" } }