#include "common_vs_fxc.h" // STATIC: "USESCOLOR" "0..1" struct VS_INPUT { float4 vPos : POSITION; # if (USESCOLOR == 1) float4 vColor : COLOR0; # endif }; struct VS_OUTPUT { float4 vProjPos : POSITION; # if (USESCOLOR == 1) float4 vColor : COLOR0; # endif }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.vProjPos.xyz = v.vPos.xyz; o.vProjPos.w = 1.0f; #ifdef _PS3 // Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1] o.vProjPos.y = -o.vProjPos.y; o.vProjPos.z = 2.0f * o.vProjPos.z - o.vProjPos.w; #endif // _PS3 # if (USESCOLOR == 1) { o.vColor = v.vColor; } # endif return o; }