// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #include "shaderlib/cshader.h" class sfm_ao_blur_vs30_Static_Index { public: // CONSTRUCTOR sfm_ao_blur_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_sfm_ao_blur_vs30 0 class sfm_ao_blur_vs30_Dynamic_Index { public: // CONSTRUCTOR sfm_ao_blur_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_sfm_ao_blur_vs30 0 static const ShaderComboSemantics_t sfm_ao_blur_vs30_combos = { "sfm_ao_blur_vs30", NULL, 0, NULL, 0 }; class ConstructMe_sfm_ao_blur_vs30 { public: ConstructMe_sfm_ao_blur_vs30() { GetShaderDLL()->AddShaderComboInformation( &sfm_ao_blur_vs30_combos ); } }; static ConstructMe_sfm_ao_blur_vs30 s_ConstructMe_sfm_ao_blur_vs30;