// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #include "shaderlib/cshader.h" class debugtextureview_vs20_Static_Index { public: // CONSTRUCTOR debugtextureview_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_debugtextureview_vs20 0 class debugtextureview_vs20_Dynamic_Index { private: int m_nCOMPRESSED_VERTS; #ifdef _DEBUG bool m_bCOMPRESSED_VERTS; #endif public: void SetCOMPRESSED_VERTS( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOMPRESSED_VERTS = i; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif } void SetCOMPRESSED_VERTS( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nCOMPRESSED_VERTS = i ? 1 : 0; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif } public: // CONSTRUCTOR debugtextureview_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { #ifdef _DEBUG m_bCOMPRESSED_VERTS = false; #endif // _DEBUG m_nCOMPRESSED_VERTS = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nCOMPRESSED_VERTS ) + 0; } }; #define shaderDynamicTest_debugtextureview_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + 0 static const ShaderComboInformation_t s_DynamicComboArray_DebugTextureView_vs20[1] = { { "COMPRESSED_VERTS", 0, 1 }, }; static const ShaderComboSemantics_t DebugTextureView_vs20_combos = { "DebugTextureView_vs20", s_DynamicComboArray_DebugTextureView_vs20, 1, NULL, 0 }; class ConstructMe_DebugTextureView_vs20 { public: ConstructMe_DebugTextureView_vs20() { GetShaderDLL()->AddShaderComboInformation( &DebugTextureView_vs20_combos ); } }; static ConstructMe_DebugTextureView_vs20 s_ConstructMe_DebugTextureView_vs20;