// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! #include "shaderlib/cshader.h" class eyeglint_ps20_Static_Index { public: // CONSTRUCTOR eyeglint_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_eyeglint_ps20 0 class eyeglint_ps20_Dynamic_Index { public: // CONSTRUCTOR eyeglint_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_eyeglint_ps20 0 static const ShaderComboSemantics_t eyeglint_ps20_combos = { "eyeglint_ps20", NULL, 0, NULL, 0 }; class ConstructMe_eyeglint_ps20 { public: ConstructMe_eyeglint_ps20() { GetShaderDLL()->AddShaderComboInformation( &eyeglint_ps20_combos ); } }; static ConstructMe_eyeglint_ps20 s_ConstructMe_eyeglint_ps20;