// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! #include "shaderlib/cshader.h" class fade_blur_ps20_Static_Index { public: // CONSTRUCTOR fade_blur_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_fade_blur_ps20 0 class fade_blur_ps20_Dynamic_Index { public: // CONSTRUCTOR fade_blur_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_fade_blur_ps20 0 static const ShaderComboSemantics_t fade_blur_ps20_combos = { "fade_blur_ps20", NULL, 0, NULL, 0 }; class ConstructMe_fade_blur_ps20 { public: ConstructMe_fade_blur_ps20() { GetShaderDLL()->AddShaderComboInformation( &fade_blur_ps20_combos ); } }; static ConstructMe_fade_blur_ps20 s_ConstructMe_fade_blur_ps20;