//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float3 vTexCoord : TEXCOORD0; float4 vColor : COLOR0; }; struct VS_OUTPUT { float4 projPos : POSITION; float3 vTexCoord : TEXCOORD0; float4 vColor : TEXCOORD1; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj ); o.vTexCoord = v.vTexCoord; o.vColor.rgba = v.vColor.rgba; return o; }