//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====// // // Dme version of a hitbox // //===========================================================================// // Valve includes #include "mdlobjects/dmelodlist.h" #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmelod.h" #include "mdlobjects/dmeeyeball.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeLODList, CDmeLODList ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeLODList::OnConstruction() { m_LODs.Init( this, "lodList" ); m_EyeballList.Init( this, "eyeballList" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeLODList::OnDestruction() { } //----------------------------------------------------------------------------- // Returns the number of LODs in this body part, can be 0 //----------------------------------------------------------------------------- int CDmeLODList::LODCount() const { return m_LODs.Count(); } //----------------------------------------------------------------------------- // Returns the root LOD. This is the one with the switch metric 0 //----------------------------------------------------------------------------- CDmeLOD* CDmeLODList::GetRootLOD() { int nCount = m_LODs.Count(); int nMinIndex = -1; float flMinMetric = FLT_MAX; for ( int i = 0; i < nCount; ++i ) { if ( m_LODs[i]->m_flSwitchMetric < flMinMetric ) { nMinIndex = i; flMinMetric = m_LODs[i]->m_flSwitchMetric; if ( flMinMetric == 0.0f ) break; } } return ( nMinIndex >= 0 ) ? m_LODs[nMinIndex] : NULL; } //----------------------------------------------------------------------------- // Returns the shadow LOD //----------------------------------------------------------------------------- CDmeLOD* CDmeLODList::GetShadowLOD() { int nCount = m_LODs.Count(); for ( int i = 0; i < nCount; ++i ) { if ( m_LODs[i]->m_bIsShadowLOD ) return m_LODs[i]; } return NULL; }