//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // A class representing session state for the SFM // //============================================================================= #include "movieobjects/exportfacialanimation.h" #include "movieobjects/dmeclip.h" #include "movieobjects/dmeanimationset.h" #include "movieobjects/dmegamemodel.h" #include "movieobjects/dmetrackgroup.h" #include "movieobjects/dmetrack.h" #include "movieobjects/dmesound.h" #include "movieobjects/dmelog.h" #include "movieobjects/dmechannel.h" //----------------------------------------------------------------------------- // Contains export information //----------------------------------------------------------------------------- struct ExportInfo_t { CDmeFilmClip *m_pMovie; CDmeFilmClip *m_pShot; CDmeAnimationSet *m_pAnimationSet; DmeTime_t m_tExportStart; DmeTime_t m_tExportEnd; }; //----------------------------------------------------------------------------- // Used to transform channel data into export time //----------------------------------------------------------------------------- static void ComputeExportChannelScaleBias( double *pScale, DmeTime_t *pBias, ExportInfo_t &info, CDmeChannel *pChannel ) { DmeClipStack_t channelToGlobal; if ( pChannel->BuildClipStack( &channelToGlobal, info.m_pMovie, info.m_pShot ) ) { DmeTime_t tOffset = channelToGlobal.FromChildMediaTime( DMETIME_ZERO, false ); DmeTime_t tScale = channelToGlobal.FromChildMediaTime( DmeTime_t( 1.0f ), false ); *pBias = tOffset - info.m_pShot->GetStartTime(); *pScale = ( tScale - tOffset ).GetSeconds(); } } static void GetExportTimeRange( DmeTime_t *pExportStart, DmeTime_t *pExportEnd, CDmeFilmClip *pShot ) { *pExportStart = DMETIME_ZERO; *pExportEnd = pShot->GetDuration(); } //----------------------------------------------------------------------------- // Adds a log layer to the list of logs for export //----------------------------------------------------------------------------- static void AddLogLayerForExport( ExportInfo_t &info, CDmElement *pRoot, const char *pControlName, CDmeChannel *pChannel ) { CDmeLog *pLog = pChannel->GetLog(); if ( !pLog || pLog->GetNumLayers() == 0 ) return; CDmrElementArray<> animations( pRoot, "animations" ); DmeTime_t tBias; double flScale; ComputeExportChannelScaleBias( &flScale, &tBias, info, pChannel ); // Only export the base layer CDmeLogLayer* pLogLayer = pLog->GetLayer( 0 )->Copy(); pLogLayer->SetName( pControlName ); pLogLayer->ScaleBiasKeyTimes( flScale, tBias ); // Forcibly add keys @ the start + end time DmeTime_t tStartTime = ( info.m_tExportStart - tBias ) / flScale; DmeTime_t tEndTime = ( info.m_tExportEnd - tBias ) / flScale; pLogLayer->InsertKeyFromLayer( info.m_tExportStart, pLog->GetLayer(0), tStartTime ); pLogLayer->InsertKeyFromLayer( info.m_tExportEnd, pLog->GetLayer(0), tEndTime ); pLogLayer->RemoveKeysOutsideRange( info.m_tExportStart, info.m_tExportEnd ); animations.AddToTail( pLogLayer ); } //----------------------------------------------------------------------------- // Exports animations //----------------------------------------------------------------------------- static void ExportAnimations( ExportInfo_t &info, CDmElement *pRoot ) { CDmrElementArray<> animations( pRoot, "animations", true ); // Build a list of all controls const CDmaElementArray< CDmElement > &controls = info.m_pAnimationSet->GetControls(); int nControlCount = controls.Count(); for ( int i = 0; i < nControlCount; ++i ) { CDmElement *pControl = controls[i]; if ( !pControl || IsTransformControl( pControl ) ) continue; bool bIsStereo = IsStereoControl( pControl ); if ( bIsStereo ) { char pControlName[512]; Q_snprintf( pControlName, sizeof(pControlName), "left_%s", pControl->GetName() ); CDmeChannel *pLeftChannel = pControl->GetValueElement( "leftvaluechannel" ); AddLogLayerForExport( info, pRoot, pControlName, pLeftChannel ); Q_snprintf( pControlName, sizeof(pControlName), "right_%s", pControl->GetName() ); CDmeChannel *pRightChannel = pControl->GetValueElement( "leftvaluechannel" ); AddLogLayerForExport( info, pRoot, pControlName, pRightChannel ); } else { CDmeChannel *pChannel = pControl->GetValueElement( "channel" ); AddLogLayerForExport( info, pRoot, pControl->GetName(), pChannel ); } } } //----------------------------------------------------------------------------- // Helper to export sounds //----------------------------------------------------------------------------- static void ExportSounds( ExportInfo_t &info, CDmElement *pRoot, CDmeClip *pClip, DmeTime_t tOffset ) { CDmrElementArray<> sounds( pRoot, "sounds", true ); DmeClipStack_t soundToGlobal; int gc = pClip->GetTrackGroupCount(); for ( int i = 0; i < gc; ++i ) { CDmeTrackGroup *pTrackGroup = pClip->GetTrackGroup( i ); DMETRACKGROUP_FOREACH_CLIP_TYPE_START( CDmeSoundClip, pTrackGroup, pTrack, pSoundClip ) const char *pGameSoundName = pSoundClip->m_Sound->m_GameSoundName; if ( !pGameSoundName || !pGameSoundName[0] ) continue; if ( pSoundClip->IsMute() ) continue; if ( !pSoundClip->BuildClipStack( &soundToGlobal, info.m_pMovie, pClip ) ) continue; DmeTime_t tStart = soundToGlobal.FromChildMediaTime( DMETIME_ZERO, false ); DmeTime_t tEnd = soundToGlobal.FromChildMediaTime( pSoundClip->GetDuration(), false ); tStart -= tOffset; tEnd -= tOffset; if ( tStart >= info.m_tExportEnd || tEnd <= info.m_tExportStart ) continue; const char *pName = pSoundClip->GetName(); CDmElement *pSoundEvent = CreateElement( pName, pRoot->GetFileId() ); pSoundEvent->SetValue( "start", tStart ); pSoundEvent->SetValue( "end", tEnd ); pSoundEvent->SetValue( "gamesound", pGameSoundName ); sounds.AddToTail( pSoundEvent ); DMETRACKGROUP_FOREACH_CLIP_TYPE_END() } } static void ExportSounds_R( ExportInfo_t &info, CDmElement *pRoot, CDmeClip *pClip, DmeTime_t tOffset ) { ExportSounds( info, pRoot, pClip, tOffset ); // Recurse DmeClipStack_t childToGlobal; int gc = pClip->GetTrackGroupCount(); for ( int i = 0; i < gc; ++i ) { CDmeTrackGroup *pTrackGroup = pClip->GetTrackGroup( i ); DMETRACKGROUP_FOREACH_CLIP_START( pTrackGroup, pTrack, pChild ) if ( !pChild->BuildClipStack( &childToGlobal, info.m_pMovie, pClip ) ) continue; DmeTime_t tStart = childToGlobal.FromChildMediaTime( DMETIME_ZERO, false ); DmeTime_t tEnd = childToGlobal.FromChildMediaTime( pChild->GetDuration(), false ); tStart -= tOffset; tEnd -= tOffset; if ( tStart >= info.m_tExportEnd || tEnd <= info.m_tExportStart ) continue; ExportSounds_R( info, pRoot, pChild, tOffset ); DMETRACKGROUP_FOREACH_CLIP_END() } } //----------------------------------------------------------------------------- // Exports sounds, default implementation //----------------------------------------------------------------------------- static void ExportSounds( ExportInfo_t &info, CDmElement *pRoot ) { DmeTime_t tOffset = info.m_pShot->GetStartTime(); ExportSounds( info, pRoot, info.m_pMovie, tOffset ); ExportSounds_R( info, pRoot, info.m_pShot, tOffset ); } //----------------------------------------------------------------------------- // Exports an .fac file //----------------------------------------------------------------------------- bool ExportFacialAnimation( const char *pFileName, CDmeFilmClip *pMovie, CDmeFilmClip *pShot, CDmeAnimationSet *pAnimationSet ) { if ( !pMovie || !pShot || !pAnimationSet ) return false; const char *pFileFormat = "facial_animation"; CDmElement *pRoot = CreateElement< CDmElement >( pAnimationSet->GetName(), DMFILEID_INVALID ); ExportInfo_t info; info.m_pMovie = pMovie; info.m_pShot = pShot; info.m_pAnimationSet = pAnimationSet; GetExportTimeRange( &info.m_tExportStart, &info.m_tExportEnd, pShot ); CDmeGameModel *pGameModel = pAnimationSet->GetValueElement( "gameModel" ); if ( pGameModel ) { pRoot->SetValue( "gamemodel", pGameModel->GetModelName() ); } ExportAnimations( info, pRoot ); ExportSounds( info, pRoot ); pRoot->SetFileId( DMFILEID_INVALID, TD_DEEP ); const char *pEncoding = "keyvalues2_flat"; bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pEncoding, pFileFormat, pRoot ); DestroyElement( pRoot, TD_DEEP ); return bOk; }