//----------------------------------------------------------------------------- // MOVIEOBJECTS.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Include "$SRCDIR\vpc_scripts\source_lib_base.vpc" $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;MOVIEOBJECTS_LIB" } } $Project "Movieobjects" { $Folder "Header Files" { $File "movieobjects_interfaces.h" } $Folder "Source Files" { $File "dmeanimationlist.cpp" $File "dmeanimationset.cpp" $File "dmeattachment.cpp" $File "dmeattributereference.cpp" $File "dmebookmark.cpp" $File "dmecamera.cpp" $File "dmechannel.cpp" $File "dmeclip.cpp" $File "dmecombinationoperator.cpp" $File "dmeconnectionoperator.cpp" $File "dmecontrolgroup.cpp" $File "dmedag.cpp" $File "dmedccmakefile.cpp" $File "dmeeditortypedictionary.cpp" $File "dmeexpressionoperator.cpp" $File "dmefaceset.cpp" $File "dmegamemodel.cpp" $File "dmeinput.cpp" $File "dmejoint.cpp" $File "dmekeyboardinput.cpp" $File "dmelight.cpp" $File "dmelog.cpp" $File "dmemakefile.cpp" $File "dmemakefileutils.cpp" $File "dmematerial.cpp" $File "dmematerialoverlayfxclip.cpp" $File "dmemdl.cpp" $File "dmemdlmakefile.cpp" $File "dmemesh.cpp" $File "dmemodel.cpp" $File "dmemorphoperator.cpp" $File "dmemouseinput.cpp" $File "dmeoperator.cpp" $File "dmepackoperators.cpp" $File "dmeparticlesystemdefinition.cpp" $File "dmephonememapping.cpp" $File "dmerighandle.cpp" $File "dmerigconstraintoperators.cpp" $File "dmerig.cpp" $File "dmeselection.cpp" $File "dmeshape.cpp" $File "dmesound.cpp" $File "dmetimeframe.cpp" $File "dmetimeselection.cpp" $File "dmetrack.cpp" $File "dmetrackgroup.cpp" $File "dmetransform.cpp" $File "dmetransformcontrol.cpp" $File "dmetransforminput.cpp" $File "dmetransformlist.cpp" $File "dmetransformoperator.cpp" $File "dmeunpackoperators.cpp" $File "dmeusersettings.cpp" $File "dmevertexdata.cpp" $File "dmobjserializer.cpp" $File "movieobjects_interfaces.cpp" $File "dmedrawsettings.cpp" $File "dmmeshcomp.cpp" $File "dmeoverlay.cpp" $File "exportfacialanimation.cpp" $File "dmeflexrules.cpp" $File "dmeaxissystem.cpp" $File "dmeexporttags.cpp" } $Folder "Interface" { $File "$SRCDIR\public\movieobjects\animsetattributevalue.h" $File "$SRCDIR\public\movieobjects\dmeanimationlist.h" $File "$SRCDIR\public\movieobjects\dmeanimationset.h" $File "$SRCDIR\public\movieobjects\dmeattributereference.h" $File "$SRCDIR\public\movieobjects\dmebookmark.h" $File "$SRCDIR\public\movieobjects\dmecamera.h" $File "$SRCDIR\public\movieobjects\dmechannel.h" $File "$SRCDIR\public\movieobjects\dmeclip.h" $File "$SRCDIR\public\movieobjects\dmecombinationoperator.h" $File "$SRCDIR\public\movieobjects\dmeconnectionoperator.h" $File "$SRCDIR\public\movieobjects\dmecontrolgroup.h" $File "$SRCDIR\public\movieobjects\dmedag.h" $File "$SRCDIR\public\movieobjects\dmedccmakefile.h" $File "$SRCDIR\public\movieobjects\dmeexpressionoperator.h" $File "$SRCDIR\public\movieobjects\dmefaceset.h" $File "$SRCDIR\public\movieobjects\dmegamemodel.h" $File "$SRCDIR\public\movieobjects\dmeinput.h" $File "$SRCDIR\public\movieobjects\dmejoint.h" $File "$SRCDIR\public\movieobjects\dmekeyboardinput.h" $File "$SRCDIR\public\movieobjects\dmelight.h" $File "$SRCDIR\public\movieobjects\dmelog.h" $File "$SRCDIR\public\movieobjects\dmemakefile.h" $File "$SRCDIR\public\movieobjects\dmemakefileutils.h" $File "$SRCDIR\public\movieobjects\dmematerial.h" $File "$SRCDIR\public\movieobjects\dmemdl.h" $File "$SRCDIR\public\movieobjects\dmemdlmakefile.h" $File "$SRCDIR\public\movieobjects\dmemesh.h" $File "$SRCDIR\public\movieobjects\dmemodel.h" $File "$SRCDIR\public\movieobjects\dmemorphoperator.h" $File "$SRCDIR\public\movieobjects\dmemouseinput.h" $File "$SRCDIR\public\movieobjects\dmeoperator.h" $File "$SRCDIR\public\movieobjects\dmepackoperators.h" $File "$SRCDIR\public\movieobjects\dmephonememapping.h" $File "$SRCDIR\public\movieobjects\dmerighandle.h" $File "$SRCDIR\public\movieobjects\dmerigconstraintoperators.h" $File "$SRCDIR\public\movieobjects\dmerig.h" $File "$SRCDIR\public\movieobjects\dmeselection.h" $File "$SRCDIR\public\movieobjects\dmeshape.h" $File "$SRCDIR\public\movieobjects\dmesound.h" $File "$SRCDIR\public\movieobjects\dmetestmesh.h" $File "$SRCDIR\public\movieobjects\dmetimeframe.h" $File "$SRCDIR\public\movieobjects\dmetimeselection.h" $File "$SRCDIR\public\movieobjects\dmetimeselectiontimes.h" $File "$SRCDIR\public\movieobjects\dmetrack.h" $File "$SRCDIR\public\movieobjects\dmetrackgroup.h" $File "$SRCDIR\public\movieobjects\dmetransform.h" $File "$SRCDIR\public\movieobjects\dmetransformcontrol.h" $File "$SRCDIR\public\movieobjects\dmetransforminput.h" $File "$SRCDIR\public\movieobjects\dmetransformlist.h" $File "$SRCDIR\public\movieobjects\dmetransformoperator.h" $File "$SRCDIR\public\movieobjects\dmeusersettings.h" $File "$SRCDIR\public\movieobjects\dmeunpackoperators.h" $File "$SRCDIR\public\movieobjects\dmevertexdata.h" $File "$SRCDIR\public\movieobjects\dmobjserializer.h" $File "$SRCDIR\public\movieobjects\idmemakefileutils.h" $File "$SRCDIR\public\movieobjects\idmeusersettingschangedlistener.h" $File "$SRCDIR\public\movieobjects\movieobjects.h" $File "$SRCDIR\public\movieobjects\dmeattachment.h" $File "$SRCDIR\public\movieobjects\dmeeditortypedictionary.h" $File "$SRCDIR\public\movieobjects\dmeparticlesystemdefinition.h" $File "$SRCDIR\public\movieobjects\dmematerialoverlayfxclip.h" $File "$SRCDIR\public\movieobjects\dmedrawsettings.h" $File "$SRCDIR\public\movieobjects\dmmeshcomp.h" $File "$SRCDIR\public\movieobjects\dmeoverlay.h" $File "$SRCDIR\public\movieobjects\exportfacialanimation.h" $File "$SRCDIR\public\movieobjects\dmeflexrules.h" } $Folder "external" { $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\collisionutils.cpp" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\phonemeconverter.cpp" $File "$SRCDIR\public\phonemeconverter.h" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\mathlib\vector.h" } }