//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef IGAMEUIFUNCS_H #define IGAMEUIFUNCS_H #ifdef _WIN32 #pragma once #endif #include "vgui/KeyCode.h" abstract_class IGameUIFuncs { public: virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0; virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0; virtual ButtonCode_t GetButtonCodeForBind( const char *pBind, int userId = -1 ) = 0; virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0; virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0; virtual void GetDesktopResolution( int &width, int &height ) = 0; virtual bool IsConnectedToVACSecureServer() = 0; }; #define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005" #endif // IGAMEUIFUNCS_H