//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef DMELEMENTHANDLE_H #define DMELEMENTHANDLE_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // handle to an CDmElement //----------------------------------------------------------------------------- #define PERFORM_HANDLE_TYPECHECKING 0 #if PERFORM_HANDLE_TYPECHECKING // this is here to make sure we're being type-safe about element handles // otherwise, the compiler lets us cast to bool incorrectly // the other solution would be to redefine DmElementHandle_t s.t. DMELEMENT_HANDLE_INVALID==0 struct DmElementHandle_t { DmElementHandle_t() : handle( 0xffffffff ) {} explicit DmElementHandle_t( int h ) : handle( h ) {} inline bool operator==( const DmElementHandle_t &h ) const { return handle == h.handle; } inline bool operator!=( const DmElementHandle_t &h ) const { return handle != h.handle; } inline bool operator<( const DmElementHandle_t &h ) const { return handle < h.handle; } // inline operator int() const { return handle; } // if we're okay with implicit int casts, uncomment this method int handle; }; const DmElementHandle_t DMELEMENT_HANDLE_INVALID; #else // PERFORM_HANDLE_TYPECHECKING enum DmElementHandle_t { DMELEMENT_HANDLE_INVALID = 0xffffffff }; #endif // PERFORM_HANDLE_TYPECHECKING #endif // DMELEMENTHANDLE_H