//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef ICVAR_H #define ICVAR_H #ifdef _WIN32 #pragma once #endif #include "appframework/iappsystem.h" #include "tier1/iconvar.h" #include "tier1/utlvector.h" class ConCommandBase; class ConCommand; class ConVar; class Color; //----------------------------------------------------------------------------- // ConVars/ComCommands are marked as having a particular DLL identifier //----------------------------------------------------------------------------- typedef int CVarDLLIdentifier_t; //----------------------------------------------------------------------------- // Used to display console messages //----------------------------------------------------------------------------- abstract_class IConsoleDisplayFunc { public: virtual void ColorPrint( const Color& clr, const char *pMessage ) = 0; virtual void Print( const char *pMessage ) = 0; virtual void DPrint( const char *pMessage ) = 0; virtual void GetConsoleText( char *pchText, size_t bufSize ) const = 0; }; //----------------------------------------------------------------------------- // Purpose: Applications can implement this to modify behavior in ICvar //----------------------------------------------------------------------------- #define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001" abstract_class ICvarQuery : public IAppSystem { public: // Can these two convars be aliased? virtual bool AreConVarsLinkable( const ConVar *child, const ConVar *parent ) = 0; }; //----------------------------------------------------------------------------- // Purpose: DLL interface to ConVars/ConCommands //----------------------------------------------------------------------------- abstract_class ICvar : public IAppSystem { public: // Allocate a unique DLL identifier virtual CVarDLLIdentifier_t AllocateDLLIdentifier() = 0; // Register, unregister commands virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0; virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0; virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0; // If there is a + on the command line, this returns the value. // Otherwise, it returns NULL. virtual const char* GetCommandLineValue( const char *pVariableName ) = 0; // Try to find the cvar pointer by name virtual ConCommandBase *FindCommandBase( const char *name ) = 0; virtual const ConCommandBase *FindCommandBase( const char *name ) const = 0; virtual ConVar *FindVar ( const char *var_name ) = 0; virtual const ConVar *FindVar ( const char *var_name ) const = 0; virtual ConCommand *FindCommand( const char *name ) = 0; virtual const ConCommand *FindCommand( const char *name ) const = 0; // Install a global change callback (to be called when any convar changes) virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0; virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0; virtual void CallGlobalChangeCallbacks( ConVar *var, const char *pOldString, float flOldValue ) = 0; // Install a console printer virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; virtual void ConsoleColorPrintf( const Color& clr, PRINTF_FORMAT_STRING const char *pFormat, ... ) const FMTFUNCTION( 3, 4 ) = 0; virtual void ConsolePrintf( PRINTF_FORMAT_STRING const char *pFormat, ... ) const FMTFUNCTION( 2, 3 ) = 0; virtual void ConsoleDPrintf( PRINTF_FORMAT_STRING const char *pFormat, ... ) const FMTFUNCTION( 2, 3 ) = 0; // Reverts cvars which contain a specific flag virtual void RevertFlaggedConVars( int nFlag ) = 0; // Method allowing the engine ICvarQuery interface to take over // A little hacky, owing to the fact the engine is loaded // well after ICVar, so we can't use the standard connect pattern virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0; #if defined( USE_VXCONSOLE ) virtual void PublishToVXConsole( ) = 0; #endif virtual void SetMaxSplitScreenSlots( int nSlots ) = 0; virtual int GetMaxSplitScreenSlots() const = 0; virtual void AddSplitScreenConVars() = 0; virtual void RemoveSplitScreenConVars( CVarDLLIdentifier_t id ) = 0; virtual int GetConsoleDisplayFuncCount() const = 0; virtual void GetConsoleText( int nDisplayFuncIndex, char *pchText, size_t bufSize ) const = 0; // Utilities for convars accessed by the material system thread virtual bool IsMaterialThreadSetAllowed( ) const = 0; virtual void QueueMaterialThreadSetValue( ConVar *pConVar, const char *pValue ) = 0; virtual void QueueMaterialThreadSetValue( ConVar *pConVar, int nValue ) = 0; virtual void QueueMaterialThreadSetValue( ConVar *pConVar, float flValue ) = 0; virtual bool HasQueuedMaterialThreadConVarSets() const = 0; virtual int ProcessQueuedMaterialThreadConVarSets() = 0; protected: class ICVarIteratorInternal; public: /// Iteration over all cvars. /// (THIS IS A SLOW OPERATION AND YOU SHOULD AVOID IT.) /// usage: /// { ICVar::Iterator iter(g_pCVar); /// for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() ) /// { /// ConCommandBase *cmd = iter.Get(); /// } /// } /// The Iterator class actually wraps the internal factory methods /// so you don't need to worry about new/delete -- scope takes care // of it. /// We need an iterator like this because we can't simply return a /// pointer to the internal data type that contains the cvars -- /// it's a custom, protected class with unusual semantics and is /// prone to change. class Iterator { public: inline Iterator(ICvar *icvar); inline ~Iterator(void); inline void SetFirst( void ) RESTRICT; inline void Next( void ) RESTRICT; inline bool IsValid( void ) RESTRICT; inline ConCommandBase *Get( void ) RESTRICT; private: ICVarIteratorInternal *m_pIter; }; protected: // internals for ICVarIterator class ICVarIteratorInternal { public: // This should be a virtual destructor to avoid undefined behavior and many warnings, but doing so // causes plugins to break. It's not worth the trouble at this point. //virtual ~ICVarIteratorInternal() {} virtual void SetFirst( void ) RESTRICT = 0; virtual void Next( void ) RESTRICT = 0; virtual bool IsValid( void ) RESTRICT = 0; virtual ConCommandBase *Get( void ) RESTRICT = 0; }; virtual ICVarIteratorInternal *FactoryInternalIterator( void ) = 0; friend class Iterator; }; inline ICvar::Iterator::Iterator(ICvar *icvar) { m_pIter = icvar->FactoryInternalIterator(); } inline ICvar::Iterator::~Iterator( void ) { delete m_pIter; } inline void ICvar::Iterator::SetFirst( void ) RESTRICT { m_pIter->SetFirst(); } inline void ICvar::Iterator::Next( void ) RESTRICT { m_pIter->Next(); } inline bool ICvar::Iterator::IsValid( void ) RESTRICT { return m_pIter->IsValid(); } inline ConCommandBase * ICvar::Iterator::Get( void ) RESTRICT { return m_pIter->Get(); } //----------------------------------------------------------------------------- // These global names are defined by tier1.h, duplicated here so you // don't have to include tier1.h //----------------------------------------------------------------------------- // These are marked DLL_EXPORT for Linux. DECLARE_TIER1_INTERFACE( ICvar, cvar ); DECLARE_TIER1_INTERFACE( ICvar, g_pCVar ); #endif // ICVAR_H