//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: NOTE: This file is for backward compat! // We'll get rid of it soon. Most of the contents of this file were moved // into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or // shaderapi/shareddefs.h // // $NoKeywords: $ // //===========================================================================// #ifndef ISHADERAPI_MS_H #define ISHADERAPI_MS_H #ifdef _WIN32 #pragma once #endif #include #include #include //----------------------------------------------------------------------------- // forward declarations //----------------------------------------------------------------------------- class IMaterialVar; //----------------------------------------------------------------------------- // Methods that can be called from the SHADER_INIT blocks of shaders //----------------------------------------------------------------------------- abstract_class IShaderInit { public: // Loads up a texture virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0; virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0; virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar, int nAdditionalCreationFlags = 0 ) = 0; }; #endif // ISHADERAPI_MS_H