//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====// // // Body part base class // // Body parts can be either: // // * A list of LODs (DmeLODList) // * empty (DmeBlankBodyPart) // //===========================================================================// #ifndef DMEBODYPART_H #define DMEBODYPART_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" #include "datamodel/dmattributevar.h" #include "mdlobjects/dmelod.h" //----------------------------------------------------------------------------- // A generic body part //----------------------------------------------------------------------------- class CDmeBodyPart : public CDmElement { DEFINE_ELEMENT( CDmeBodyPart, CDmElement ); public: // Returns the number of LODs in this body part, can be 0 virtual int LODCount() const { return 0; } // Returns the root LOD. This is the one with the switch metric 0 virtual CDmeLOD *GetRootLOD() { return NULL; } // Returns the shadow LOD virtual CDmeLOD *GetShadowLOD() { return NULL; } }; #endif // DMEBODYPART_H