//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // The morph operator class - sets morph target weights on meshes // //============================================================================= #ifndef DMEMORPHOPERATOR_H #define DMEMORPHOPERATOR_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" #include "datamodel/dmattribute.h" #include "datamodel/dmattributevar.h" #include "movieobjects/dmeoperator.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmeMesh; //----------------------------------------------------------------------------- // A class representing a camera //----------------------------------------------------------------------------- class CDmeMorphOperator : public CDmeOperator { DEFINE_ELEMENT( CDmeMorphOperator, CDmeOperator ); public: virtual void Operate(); // need this until we have the EditApply message queue void OnAttributeChanged( CDmAttribute *pAttribute ); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); // accessors uint NumDeltaStateWeights(); CDmElement *GetDeltaStateWeight( uint i ); CDmeMesh *GetMesh(); protected: CDmaElement< CDmeMesh > m_mesh; CDmaElementArray< CDmElement > m_deltaStateWeights; CDmaString m_baseStateName; }; #endif // DMEMORPHOPERATOR_H