//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef STEAM_PS3PARAMSINTERNAL_API_H #define STEAM_PS3PARAMSINTERNAL_API_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Params used only internally at Valve. This is the reserved pointer of SteamPS3Params_t //----------------------------------------------------------------------------- struct SteamPS3ParamsInternal_t { int m_nVersion; EUniverse m_eUniverse; // list of CMs in form "IP:port;IP:port" or "IP;IP" const char *m_pchCMForce; // If true the overlay will setup a CDirWatch to auto-reload files on change, this is kind of expensive, and // only used for debugging. bool m_bAutoReloadVGUIResources; }; #define STEAM_PS3_PARAMS_INTERNAL_VERSION 1 #endif // STEAM_PS3PARAMSINTERNAL_API_H