//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef TEXTURE_GROUP_NAMES_H #define TEXTURE_GROUP_NAMES_H #ifdef _WIN32 #pragma once #endif // These are given to FindMaterial to reference the texture groups that show up on the #define TEXTURE_GROUP_LIGHTMAP "Lightmaps" #define TEXTURE_GROUP_WORLD "World textures" #define TEXTURE_GROUP_MODEL "Model textures" #define TEXTURE_GROUP_STATIC_PROP "StaticProp textures" #define TEXTURE_GROUP_COMBINED "Combined Textures" #define TEXTURE_GROUP_COMPOSITE "Composited Textures" #define TEXTURE_GROUP_VGUI "VGUI textures" #define TEXTURE_GROUP_PARTICLE "Particle textures" #define TEXTURE_GROUP_DECAL "Decal textures" #define TEXTURE_GROUP_SKYBOX "SkyBox textures" #define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures" #define TEXTURE_GROUP_OTHER "Other textures" #define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials #define TEXTURE_GROUP_CUBE_MAP "CubeMap textures" #define TEXTURE_GROUP_RENDER_TARGET "RenderTargets" #define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group. //#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex" #define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices" #define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts" #define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts" #define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts" #define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts" #define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts" #define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices" #define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts" #define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer" #define TEXTURE_GROUP_VIEW_MODEL "ViewModel" #define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders" #define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders" #define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces" #define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets" #define TEXTURE_GROUP_SCALEFORM "Scaleform textures" #endif // TEXTURE_GROUP_NAMES_H