//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef FILEUTILS_H #define FILEUTILS_H #if defined( _WIN32 ) #pragma once #endif #ifndef TIER2_H #include "tier2/tier2.h" #endif #ifndef FILESYSTEM_H #include "filesystem.h" #endif #include "tier0/platform.h" // Builds a directory which is a subdirectory of the current mod void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen ); // Builds a directory which is a subdirectory of the current mod's *content* void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen ); // Generates a filename under the 'game' subdirectory given a subdirectory of 'content' void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen ); // Generates a filename under the 'content' subdirectory given a subdirectory of 'game' void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen ); // Finds all files matching the a name within a directory and its sub directories. Output entries are paths to found files (relative to and including szStartDirectory) void RecursiveFindFilesMatchingName( CUtlVector< CUtlString > *outFileList, const char* szStartDirectory, const char* szTargetFileName, const char *pathID ); // Builds a list of all files under a directory with a particular extension void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPath, const char *pExtension ); // Returns the search path as a list of paths void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID ); // Given file name generate a full path using the following rules. // 1. if its full path already return // 2. if its a relative path try to find it under the path id // 3. if find fails treat relative path as relative to the current dir bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen ); // Generates a .360 file if it doesn't exist or is out of sync with the pc source file #define UOC_FAIL -1 #define UOC_NOT_CREATED 0 #define UOC_CREATED 1 typedef bool ( *CreateCallback_t )( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData ); int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce = false, void *pExtraData = NULL ); char *CreatePlatformFilename( const char *pSourceName, char *pTargetName, int targetLen ); FORCEINLINE const char *AdjustFileExtensionForPlatform( const char *pSourceName, char *pTargetName, int targetLen ) { #ifdef PLATFORM_X360 return CreatePlatformFilename( pSourceName, pTargetName, targetLen ); #else return pSourceName; #endif } // simple file classes. File I/O mode (text/binary, read/write) is based upon the subclass chosen. // classes with the word Required on them abort with a message if the file can't be opened. // destructores close the file handle, or it can be explicitly closed with the Close() method. class CBaseFile { public: FileHandle_t m_FileHandle; CBaseFile(void) { m_FileHandle = FILESYSTEM_INVALID_HANDLE; } ~CBaseFile( void ) { Close(); } FileHandle_t Handle( void ) const { return m_FileHandle; } void Close( void ) { if ( m_FileHandle != FILESYSTEM_INVALID_HANDLE ) g_pFullFileSystem->Close( m_FileHandle ); m_FileHandle = FILESYSTEM_INVALID_HANDLE; } void Open( char const *fname, char const *modes ) { Close(); m_FileHandle = g_pFullFileSystem->Open( fname, modes ); } char *ReadLine( char *pOutput, int maxChars ) { return g_pFullFileSystem->ReadLine( pOutput, maxChars, m_FileHandle ); } // read every line of the file into a vector of strings void ReadLines( CUtlStringList &sList, int nMaxLineLength = 2048 ); int Read( void* pOutput, int size ) { return g_pFullFileSystem->Read( pOutput, size, m_FileHandle ); } void MustRead( void* pOutput, int size ) { int ret=Read( pOutput, size ); if (ret != size ) Error("failed to read %d bytes\n", size ); } int Write( void const* pInput, int size) { return g_pFullFileSystem->Write( pInput, size, m_FileHandle ); } // {Get|Put}{Int|Float} read and write ints and floats from a file in x86 order, swapping on // input for big-endian systems. void PutInt( int n ) { int n1=LittleDWord( n ); Write(&n1, sizeof( n1 ) ); } int GetInt( void ) { int ret; MustRead( &ret, sizeof( ret )); return LittleDWord( ret ); } float GetFloat( void ) { float ret; MustRead( &ret, sizeof( ret )); LittleFloat( &ret, &ret ); return ret; } void PutFloat( float f ) { LittleFloat( &f, &f ); Write( &f, sizeof( f ) ); } bool IsOk( void ) { return ( m_FileHandle != FILESYSTEM_INVALID_HANDLE) && ( g_pFullFileSystem->IsOk( m_FileHandle ) ); } void Seek( int pos, FileSystemSeek_t nSeekType = FILESYSTEM_SEEK_HEAD ) { g_pFullFileSystem->Seek( m_FileHandle, pos, nSeekType ); } unsigned int Tell() { return g_pFullFileSystem->Tell( m_FileHandle ); } unsigned int Size( void ) { Assert( IsOk() ); return g_pFullFileSystem->Size( m_FileHandle ); } void ReadFile( CUtlBuffer &dataBuf ); }; class COutputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "wb" ); } COutputFile( char const *pFname ) : CBaseFile() { Open( pFname ); } COutputFile( void ) : CBaseFile() { } }; class COutputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "w" ); } COutputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } COutputTextFile( void ) : CBaseFile() { } }; class CAppendTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "a+" ); } CAppendTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CAppendTextFile( void ) : CBaseFile() { } }; class CInputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "rb" ); } CInputFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CInputFile( void ) : CBaseFile() { } }; class CInputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "r" ); } CInputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CInputTextFile( void ) : CBaseFile() { } }; class CRequiredInputTextFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "r" ); if ( ! IsOk() ) { Error("error opening required file %s\n", pFname ); } } CRequiredInputTextFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CRequiredInputTextFile( void ) : CBaseFile() { } }; class CRequiredInputFile : public CBaseFile { public: void Open( char const *pFname ) { CBaseFile::Open( pFname, "rb" ); if ( ! IsOk() ) { Error("error opening required file %s\n", pFname ); } } CRequiredInputFile( char const *pFname ) : CBaseFile() { Open( pFname ); } CRequiredInputFile( void ) : CBaseFile() { } }; #endif // FILEUTILS_H