//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Holds the enumerated list of default cursors // // $NoKeywords: $ //=============================================================================// #ifndef DAR_H #define DAR_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "tier1/utlvector.h" #include "tier0/memdbgon.h" namespace vgui { //----------------------------------------------------------------------------- // Purpose: Simple lightweight dynamic array implementation //----------------------------------------------------------------------------- template class Dar : public CUtlVector< ELEMTYPE > { typedef CUtlVector< ELEMTYPE > BaseClass; public: Dar() { } Dar(int initialCapacity) : BaseClass( 0, initialCapacity ) { } public: void SetCount(int count) { this->EnsureCount( count ); } int GetCount() { return this->Count(); } int AddElement(ELEMTYPE elem) { return this->AddToTail( elem ); } void MoveElementToEnd( ELEMTYPE elem ) { if ( this->Count() == 0 ) return; // quick check to see if it's already at the end if ( this->Element( this->Count() - 1 ) == elem ) return; int idx = this->Find( elem ); if ( idx == this->InvalidIndex() ) return; this->Remove( idx ); this->AddToTail( elem ); } // returns the index of the element in the array, -1 if not found int FindElement(ELEMTYPE elem) { return this->Find( elem ); } bool HasElement(ELEMTYPE elem) { if ( FindElement(elem) != this->InvalidIndex() ) { return true; } return false; } int PutElement(ELEMTYPE elem) { int index = FindElement(elem); if (index >= 0) { return index; } return AddElement(elem); } // insert element at index and move all the others down 1 void InsertElementAt(ELEMTYPE elem,int index) { this->InsertBefore( index, elem ); } void SetElementAt(ELEMTYPE elem,int index) { this->EnsureCount( index + 1 ); this->Element( index ) = elem; } void RemoveElementAt(int index) { this->Remove( index ); } void RemoveElementsBefore(int index) { if ( index <= 0 ) return; this->RemoveMultiple( 0, index - 1 ); } void RemoveElement(ELEMTYPE elem) { this->FindAndRemove( elem ); } void *GetBaseData() { return this->Base(); } void CopyFrom(Dar &dar) { CoypArray( dar.Base(), dar.Count() ); } }; } #include "tier0/memdbgoff.h" #endif // DAR_H