// // NOTE: Source has a bunch of windows SDK headers checked in to the dx9sdk directory. // This file is here to isolate dependencies on the newer version of the windows SDK // NOTE: This code only applies to VISTA and greater #include #include #include #include #define SAFE_RELEASE(punk) \ if ((punk) != NULL) \ { (punk)->Release(); (punk) = NULL; } extern unsigned int g_nDeviceStamp; class CMMNotificationClient : public IMMNotificationClient { LONG _cRef; IMMDeviceEnumerator *_pEnumerator; public: CMMNotificationClient() : _cRef(1), _pEnumerator(NULL) { } ~CMMNotificationClient() { SAFE_RELEASE(_pEnumerator) } // IUnknown methods -- AddRef, Release, and QueryInterface ULONG STDMETHODCALLTYPE AddRef() { return InterlockedIncrement(&_cRef); } ULONG STDMETHODCALLTYPE Release() { ULONG ulRef = InterlockedDecrement(&_cRef); if (0 == ulRef) { delete this; } return ulRef; } HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, VOID **ppvInterface) { if (IID_IUnknown == riid) { AddRef(); *ppvInterface = (IUnknown*)this; } else if (__uuidof(IMMNotificationClient) == riid) { AddRef(); *ppvInterface = (IMMNotificationClient*)this; } else { *ppvInterface = NULL; return E_NOINTERFACE; } return S_OK; } // Callback methods for device-event notifications. HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged( EDataFlow flow, ERole /*role*/, LPCWSTR /*pwstrDeviceId*/ ) { if ( flow == eRender ) { g_nDeviceStamp++; } return S_OK; } HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR /*pwstrDeviceId*/) { return S_OK; }; HRESULT STDMETHODCALLTYPE OnDeviceRemoved( LPCWSTR /*pwstrDeviceId*/ ) { return S_OK; } HRESULT STDMETHODCALLTYPE OnDeviceStateChanged( LPCWSTR /*pwstrDeviceId*/, DWORD /*dwNewState*/ ) { return S_OK; } HRESULT STDMETHODCALLTYPE OnPropertyValueChanged( LPCWSTR /*pwstrDeviceId*/, const PROPERTYKEY /*key*/ ) { return S_OK; } }; CMMNotificationClient *g_pNotify = NULL; HRESULT SetupWindowsMixerPreferences( bool bDuckingOptOut = true ) { HRESULT hr = S_OK; IMMDeviceEnumerator* pDeviceEnumerator = NULL; IMMDevice* pEndpoint = NULL; IAudioSessionManager2* pSessionManager2 = NULL; IAudioSessionControl* pSessionControl = NULL; IAudioSessionControl2* pSessionControl2 = NULL; // Start with the default endpoint. hr = CoCreateInstance( __uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pDeviceEnumerator) ); if (SUCCEEDED(hr)) { hr = pDeviceEnumerator->GetDefaultAudioEndpoint( eRender, eConsole, &pEndpoint); g_pNotify = new CMMNotificationClient; pDeviceEnumerator->RegisterEndpointNotificationCallback( g_pNotify ); pDeviceEnumerator->Release(); pDeviceEnumerator = NULL; } // Activate session manager. if (SUCCEEDED(hr)) { hr = pEndpoint->Activate(__uuidof(IAudioSessionManager2), CLSCTX_INPROC_SERVER, NULL, reinterpret_cast(&pSessionManager2) ); pEndpoint->Release(); pEndpoint = NULL; } if (SUCCEEDED(hr)) { hr = pSessionManager2->GetAudioSessionControl(NULL, 0, &pSessionControl); // enable this code to force some default master volume for this game. // NOTE: This will have the side effect of not remembering any setting the user made in the wiundows mixer #if 0 ISimpleAudioVolume *pSimpleVolume = NULL; hr = pSessionManager2->GetSimpleAudioVolume( NULL, FALSE, &pSimpleVolume ); if ( SUCCEEDED(hr) ) { pSimpleVolume->SetMasterVolume( flMasterVolume, NULL ); pSimpleVolume->Release(); } #endif pSessionManager2->Release(); pSessionManager2 = NULL; } if (SUCCEEDED(hr)) { hr = pSessionControl->QueryInterface( __uuidof(IAudioSessionControl2), (void**)&pSessionControl2 ); pSessionControl->Release(); pSessionControl = NULL; } // Sync the ducking state with the specified preference. if (SUCCEEDED(hr)) { if (bDuckingOptOut) { hr = pSessionControl2->SetDuckingPreference(TRUE); } else { hr = pSessionControl2->SetDuckingPreference(FALSE); } pSessionControl2->Release(); pSessionControl2 = NULL; } return hr; } bool GetWindowsDefaultAudioDevice( wchar_t *pDeviceNameOut, size_t nDeviceBufSize ) { IMMDeviceEnumerator* pDeviceEnumerator = NULL; IMMDevice* pEndpoint = NULL; bool bRet = false; // Get the default audio endpoint from the multimedia API (more reliable than XAudio2 for example because it updates with dynamic changes to the default device) HRESULT hr = CoCreateInstance( __uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pDeviceEnumerator) ); if (SUCCEEDED(hr)) { HRESULT hrEndPointDevice = pDeviceEnumerator->GetDefaultAudioEndpoint( eRender, eConsole, &pEndpoint ); if (SUCCEEDED(hrEndPointDevice)) { // now query the endpoint device for its Id LPWSTR deviceOut; if ( S_OK == pEndpoint->GetId( &deviceOut ) ) { // got a valid Id, return true to the caller and save it wcsncpy_s( pDeviceNameOut, nDeviceBufSize/sizeof(wchar_t), deviceOut, _TRUNCATE ); bRet = true; // GetId allocates memory when successful, we have to free it CoTaskMemFree( deviceOut ); } pEndpoint->Release(); } pDeviceEnumerator->Release(); } return bRet; } class CInitializeCOM { public: CInitializeCOM() { CoInitializeEx(0, COINIT_MULTITHREADED); } ~CInitializeCOM() { CoUninitialize(); } }; void InitCOM() { static CInitializeCOM initializer; } void ShutdownCOM() { }